Kharadron Overlords – Arkanaut Admiral

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SPEARHEAD WARSCROLL
Arkanaut Admiral
4"
6
3+
2
Arkanaut Admirals are the cream of the sky-ports’ officer class, intrepid leaders and battle-hardened veterans of a thousand aerial engagements whose booming commands inspire their crew to mighty deeds in the search for profit. Armed with an ornately crafted volley pistol and a massive, aether-powered skalfhammer, they lead by example, crushing skulls and blasting smoking craters in any foes that stand between them and their next big score.
SPEARHEAD WARSCROLL
Arkanaut Admiral
RANGED WEAPONS
RngAtkHitWndRndDmg
Masterwork Volley Pistol [Shoot in Combat]
Masterwork Volley Pistol
Shoot in Combat
10"33+3+12
MELEE WEAPONS
AtkHitWndRndDmg
Skalfhammer
Skalfhammer33+2+13
Your Hero Phase
ALWAYS TAKE WHAT YOU ARE OWED: Following the decrees of the Code, the Admiral directs their fleet in the pursuit of profit and glory.

Declare: Pick a friendly Arkanaut Company unit wholly within 12" of this unit to be the target.

Effect: Add D6 to the target’s control score until the start of your next turn.

KEYWORDS
HERO, INFANTRY
Shoot in Combat
This weapon can be used to make shooting attacks even if the attacking unit is in combat.

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32.2 Objective Control
In the deployment phase after all Deployment Phase abilities have been used and at the end of each turn, follow this sequence for each objective in an order chosen by the active player:
  1. Starting with the active player, each player determines the control score of each of their units that is contesting that objective. A unit’s control score is the combined Control characteristics of all the models in that unit that are contesting the objective. Some abilities modify a unit’s control score, but it cannot be reduced to less than 1.
  2. Each player adds up the control scores of all of their units contesting that objective. This is their army control score for that objective.
  3. The players compare their army control scores for that objective. If one player’s score is higher, that player gains control of that objective. Once a player gains control of an objective, it remains under their control until their opponent gains control of it.

Sometimes objective markers get accidentally nudged while you are moving models around. This is perfectly fine - just remember to put them back in their proper positions when determining objective control.
© Vyacheslav Maltsev 2013-2026