10" 18 3+ 5 Dakkbad Grotkicker is the notorious overboss of the Ironsunz warclan. An Ironjaw almost as kunnin’ as he is brutal, his rise from relative runtdom has left him determined to prove himself the toughest boss there is – and so he is rarely seen without a few mobs of the biggest, meanest orruks around in tow. Fighting from atop the vicious Maw-krusha Bossbiter, he has seen off many challenges to his authority, and his eyes remain set on greatness. | ||
| RANGED WEAPONS | Rng | Atk | Hit | Wnd | Rnd | Dmg | ||
| Bossbiter’s Roar [Shoot in Combat, Companion] | ||||||||
| Bossbiter’s Roar Shoot in Combat, Companion | 8" | 4 | 2+ | 3+ | 1 | 1 | ||
| MELEE WEAPONS | Atk | Hit | Wnd | Rnd | Dmg | |||
| Overboss-choppa [Crit (2 Hits), Anti-MONSTER (+1 Rend)] | ||||||||
| Overboss-choppa Crit (2 Hits), Anti-MONSTER (+1 Rend) | 6 | 4+ | 2+ | 1 | 3 | |||
Bossbiter’s Fists and Tail [Anti-HERO (+1 Rend), Companion] | ||||||||
Bossbiter’s Fists and TailAnti-HERO (+1 Rend), Companion | 6 | 4+ | 2+ | 2 | 3 | |||
Deployment Phase |
Passive |
Once Per Battle (Army), Any Combat Phase |
Any Combat Phase |
KEYWORDS | UNIQUE, HERO, MONSTER, FLY, IRONSUNZ, WARMASTER |
| DESTRUCTION, IRONJAWZ |
| Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities). | ||
The WARMASTER keyword is used in the following Ironjawz warscrolls:
The UNIQUE keyword is used in the following Ironjawz warscrolls:
The HERO keyword is used in the following Ironjawz warscrolls:
The MONSTER keyword is used in the following Ironjawz warscrolls:
| ||
Passive |
| When moving flying units, move them horizontally in any direction, ignoring intervening models and terrain, and place them where you wish, so long as they are allowed to end their move on that spot. Note that some units have the FLY keyword even if that unit can’t really fly. This often represents units that bounce, bound or skitter across the battlefield so adeptly that they might as well be flying! | ||
The FLY keyword is used in the following Ironjawz warscrolls:
| ||
| There may be situations when a unit that has STRIKE-FIRST is not in combat at the start of the phase, but because of moves such as pile-in moves, it is ‘pulled into combat’ later in the phase. In such cases, STRIKE-FIRST has no effect on that unit because it was not in combat at the start of the phase. Abilities that allow a unit to use a FIGHT ability immediately after another unit do not override the STRIKE-FIRST or STRIKE-LAST constraints, so you could not pick a unit with STRIKE-LAST to fight immediately after a unit with STRIKE-FIRST. | ||
Passive |