Daughters of Khaine – Bloodwrack Medusa

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SPEARHEAD WARSCROLL
Bloodwrack Medusa
8"
6
5+
2
6+
Bloodwrack Medusae are sorceresses cursed with enormous serpentine bodies and heads crowned with snakes. They are so full of spite and shadow magic that to meet their horrific gaze can cause explosive haemorrhaging.
SPEARHEAD WARSCROLL
Bloodwrack Medusa
MELEE WEAPONS
AtkHitWndRndDmg
Bloodwrack Spear
Bloodwrack Spear53+4+12
Your Shooting Phase
EXSANGUINATING GLARE: The Bloodwrack Medusa’s eyes blaze with pure hatred, and her victim's blood explodes violently from their every pore.

Declare: If this unit is in combat, pick an enemy unit in combat with it to be the target. Otherwise, pick a visible enemy unit within 12" of it to be the target.

Effect: Roll a dice. On a 3+, inflict 1 mortal damage on the target. Then, if any enemy models were slain by that mortal damage, inflict an additional 1 mortal damage on the target.

KEYWORDS
HERO, WIZARD, INFANTRY, WARD (6+)
6.0 Visibility
A target model is visible to another model (which we’ll call the ‘observing model’) if you can draw a straight line through the air (whether horizontal, diagonal or vertical) from any point on the observing model to any point on the target model that does not intersect any objects except for other models in the observing model’s unit. A target unit is visible to an observing unit if at least 1 model in the target unit is visible to at least 1 model in the observing unit. A model is always considered to be visible to itself.
If a rule or ability requires a target to be both within a given range of and visible to the unit using that ability, or to a model in that unit, both conditions must be met by the same model in the target. You could not, for instance, target a unit where one model is within range but not visible and another model is not in range but is visible.
  • If any part of another model can be seen by an observing model, both the target model and its unit are visible to that observing model.

In some cases, it might not be immediately clear whether a model is visible. If so, stoop down to get a look from behind the observing model. If any part of the other model is visible, even if it is just the tip of a spear, then that model is visible for rules purposes.
7.0 Combat Range
Each model has a combat range that extends 3" horizontally from its base and any distance vertically from that circle to form a cylinder. The combat range of a unit extends 3" horizontally and any distance vertically from every model in that unit. Units from opposing armies that are within each other’s combat range and that are visible to each other are in combat with each other. When a unit that is not in combat enters the combat range of a visible enemy unit, it moves into combat.
A model is considered to be in combat with an enemy unit if that unit is within the model’s combat range and visible to it’

  • A unit’s combat range extends 3" out from every model in that unit.
  • If any enemy models are within a unit’s combat range and visible to it, that unit is in combat.

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17.2 Mortal Damage
Some abilities inflict mortal damage. If an ability inflicts mortal damage on a unit, add that number of damage points to the unit’s damage pool for that ability (see 18.2 Allocating Damage).
© Vyacheslav Maltsev 2013-2026