Daughters of Khaine – Blood Stalkers

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SPEARHEAD WARSCROLL
Blood Stalkers
8"
2
5+
1
6+
Drawing their ornate heartseeker bows, the slithering Melusai archers known as Blood Stalkers loose terrifyingly accurate volleys. Their bows are carved from wood taken from the sentient ashdusk tree, and their arrows are blessed by the Hag Queens of their coven. Each missile fired by these serpentine hunters is guided by these enchantments straight towards an enemy’s heart.
SPEARHEAD WARSCROLL
Blood Stalkers
RANGED WEAPONS
RngAtkHitWndRndDmg
Heartseeker Bow [Crit (Auto-wound)]
Heartseeker Bow
Crit (Auto-wound)
18"33+4+11
MELEE WEAPONS
AtkHitWndRndDmg
Scianlar
Scianlar23+4+-1
Passive
HEARTSEEKERS: The bloodblessed arrows loosed by these Melusai unerringly seek out the enemy’s vital organs.

Effect: Shooting attacks made by this unit score critical hits on unmodified hit rolls of 5+ if this unit did not use a MOVE ability in the same turn.

KEYWORDS
INFANTRY, WARD (6+)

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Shooting attacks
Shooting attacks are made with ranged weapons. The target unit(s) must be within a distance equal to the Range characteristic of the weapon being used and visible to the attacking model. Models cannot make shooting attacks if their unit is in combat, unless otherwise specified (see 20.0 Weapon Abilities).
Hit Roll
Roll a dice. If the roll equals or exceeds the attacking weapon’s Hit characteristic, the attack scores a successful hit: move on to the next step. If not, the attack fails and the attack sequence ends. Unmodified hit rolls of 1 always fail. If an unmodified hit roll for an attack made with a weapon is a 6, that attack is a critical hit.

Critical hits have no effect on their own but often trigger additional effects (see 20.0 Weapon Abilities).
Crit (Auto-wound)
If an attack made with this weapon scores a critical hit, that attack automatically wounds the target. Make a save roll as normal.
© Vyacheslav Maltsev 2013-2026