Seraphon – Klaq-Trok
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5"
8
4+
8
WARSCROLL

Klaq-Trok

A hulking mass of scale and muscle, Klaq-Trok speaks little even for one of his taciturn breed. Yet when war calls, the saurus is swift to answer, and the savagery with which he annihilates his enemies is wholly inspiring to the Starblood Stalkers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Celestite Warmaul
Celestite Warmaul2"53+3+-12
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 290
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique. Kixi-Taka the Diviner, Klaq-Trok and The Starblood Stalkers must be taken as a set. Although taken as a set, each is a separate unit.

Klaq-Trok is armed with a Celestite Warmaul.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Shadowstrike Starhost
 • Shadowstrike Temple-host
 • Sunclaw Temple-host

Savage Protector: A warrior unparalleled in his primal ferocity and strength, Klaq-Trok crushes any who would dare endanger the will of the Old Ones.
You can re-roll hit rolls and wound rolls for attacks made by this unit while it is within 3" of a friendly KIXI-TAKA.

Bolstering Presence: The skinks of the Starblood Stalkers fear no foe as long as Klaq-Trok is nearby.
Add 3 to the Bravery characteristic of friendly THE STARBLOOD STALKERS units while they are wholly within 9" of this unit.

Mighty Saurus Jaws: The powerful jaws of this saurus can tear apart the enemy in a brutal display until nothing is left but a bloody pulp.
Each time this unit fights, after all of its attacks have been resolved, pick 1 enemy unit within 1" of this unit and roll 3 dice. These dice rolls are referred to as bite rolls. For each bite roll of 6+, that enemy unit suffers 1 mortal wound.

KEYWORDS
ORDER, SERAPHON, SAURUS, COALESCED, HERO, OLDBLOOD, KLAQ-TROK
Army List
Warscrolls collated

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The SAURUS keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
Leader
Battleline
None
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The OLDBLOOD keyword is used in the following Seraphon warscrolls:

Leader, Behemoth
Leader
None
© Vyacheslav Maltsev 2013-2024