Orruk Warclans – Braggit’s Bottle-snatchaz
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Regiment of Renown

Braggit’s Bottle-snatchaz

ORGANISATION
 • 1 Rabble-Rowza (Braggit)
 • 1 Gobbapalooza
 • 1 Squig Herd with 12 models
 • 1 Squig Hoppers unit with 10 models
If your army has a DESTRUCTION general but is not a Gloomspite Gitz army, you can include this regiment of renown. If you do so, no other allied units can be included in your army. You can include this regiment of renown in your army even if its points value exceeds the amount allowed for allied units.
PITCHED BATTLE PROFILE

Unit Size: -      Points: 500
Battlefield Role: Warscroll Battalion
Notes: Unique, Single. These units must be taken as a set referred to as Braggit’s Bottle-snatchaz. Although taken as a set, each is a separate unit.

ABILITIES

Major Irritant: Braggit is a dab hand at riling up the beasts of the Deep and Dark - from a safe distance.
If a unit in this regiment of renown receives the Redeploy command, any other friendly units in this regiment of renown within 6" of that unit can immediately make a D6" move but they must finish that move more than 3" from all enemy units and cannot shoot later in the turn.

Secret Tunnels: Rabble-Rowzas have a knack for locating hidden passages through the depths.
Instead of setting up the units in this regiment of renown on the battlefield, you can place them to one side and say that they are navigating secret tunnels. If you do so, at the start of your first hero phase, you can set up all of these units wholly within 6" of the edge of the battlefield and more than 9" from all enemy units. The units you set up cannot move in the following movement phase.
Army List
Warscrolls collated

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1.4.2 Your General
After you have picked your army, you must pick 1 model in your army to be your general. Generals are used to generate command points (see 6.0).
Redeploy
As the enemy draw close, battle-hardened warriors adjust their position to leave their foe at a disadvantage.
You can use this command ability in the enemy movement phase after an enemy unit finishes a normal move, run or retreat. The unit that receives the command must be within 9" of that enemy unit and more than 3" from all enemy units. You can make a D6" move with the unit that receives the command, but it must finish the move more than 3" from all enemy units and cannot shoot later in the turn.
© Vyacheslav Maltsev 2013-2024