Orruk Warclans – Savage Boarboy Maniaks
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12"
3
6+
6
WARSCROLL

Savage Boarboy Maniaks

Maniaks are amongst the most unhinged of all Bonesplitterz, each one brimming with the power of the Waaagh! Theirmounted mobs hoot and holler as they charge across the battlefield,smashing into the foe and laying about them with wild abandon.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pair of Chompas
Pair of Chompas1"44+3+-1
Tusks and Hooves
Tusks and Hooves1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 150
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline in a Bonesplitterz army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Snaga Rukk

DESCRIPTION

A unit of Savage Boarboy Maniaks has any number of models, each armed with a Pair of Chompas.

MOUNT: This unit’s War Boars attack with their Tusks and Hooves.

SAVAGE BOSS MANIAK: 1 model in this unit can be a Savage Boss Maniak. Add 1 to the Attacks characteristic of that model’s Pair of Chompas.

BOAR THUMPER: 1 in every 5 models in this unit can be a Boar Thumper.Add 2 to charge rolls for a unit while it includes any Boar Thumpers.

BONE TOTEM BEARER: 1 in every 5 models in this unit can be a Bone Totem Bearer. Add 1 to the Bravery characteristic of a unit while it includes any Bone Totem Bearers.

ABILITIES

Maniak Fury: Themore Maniaks there are, the crazier it gets! Waaagh!
Add 1 to the Attacks characteristic of this unit’s Pairs of Chompas while it has 5 or more models.

Tusker Charge: The charge of a maddened war boar is terrifying to behold.
Add 1 to hit rolls and wound rolls for attacks made with this unit’s Tusks and Hooves if this unit made a charge move in the same turn.

KEYWORDS
DESTRUCTION, ORRUK, BONESPLITTERZ, BOARBOYS, SAVAGE BOARBOY MANIAKS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The BONESPLITTERZ keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
• Wardokk
Behemoth

The BOARBOYS keyword is used in the following Orruk Warclans warscrolls:

None
© Vyacheslav Maltsev 2013-2021