Orruk Warclans – Da Kunnin’ Krew
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WARSCROLL

Da Kunnin’ Krew

Da Kunnin’ Krew is a ragtag collection of orruks, hobgrots and grots. It is led by the armoured Torka Tuffskul, an expert at corralling foes with his spiked mansnappa. He is backed up by two grots, Gikkit and Shank, who are kept in line by a malicious paymaster known as Krookgrin.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Firebombs
Firebombs8"D34+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Mansnappa
Mansnappa1"43+3+-11
Krule Irons
Krule Irons1"24+4+-1
Krude Net
Krude Net3"14+4+-D3
Krule Dagger
Krule Dagger1"34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 170
Battlefield Role: None
Notes: Single, Unique. Mannok da Kunnin’ and Da Kunnin’ Krew units must be taken as a set. Although taken as a set, each is a separate unit.

The models in Da Kunnin’ Krew are Torka Tuffskul, Gikkit, Shank and Krookgrin. Torka Tuffskul is armed with a Mansnappa. Gikkit is armed with Krule Irons. Shank is armed with a Krude Net. Krookgrin is armed with a Krule Dagger and Firebombs.

CHAMPION: Torka Tuffskul is the unit champion. Add 1 to that model’s Wounds characteristic.

Snatcha-krew: Da Kunnin’ Krew are constantly on the lookout for new victims to grab and chain up.
At the end of the combat phase, you can pick 1 enemy model within 2" of this unit and roll a dice. Add 1 to the roll if this unit includes Torka Tuffskul, and add 1 to the roll if this unit includes Shank. If the roll is at least double that model’s Wounds characteristic, it is slain.

Paymaster: Krookgrin the hobgrot is Da Kunnin’ Krew’s paymaster, and as long as he is still standing, the rest of the Krew will not desert him.
Do not take battleshock tests for this unit if it includes Krookgrin.

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, ORRUK, KRULEBOYZ, GRINNIN’ BLADES, DA KUNNIN’ KREW
Army List
Warscrolls collated
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
© Vyacheslav Maltsev 2013-2022