Orruk Warclans – Orruk Gore-gruntas
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9"
5
4+
6
WARSCROLL

Orruk Gore-gruntas

Brutish snorting and ground-shaking hoofbeats herald the approach of the Gore-gruntas. The charge of these beasts hits home like the fist of Gorkamorka himself, their orruk riders bellowing war cries as they add their own might to the slaughter.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Pig-iron Choppa
Pig-iron Choppa1"43+3+-11
Jagged Gore-hacka
Jagged Gore-hacka2"33+3+-21
Tusks and Hooves
Tusks and Hooves1"43+3+-1
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 170
Battlefield Role: None
Base size: 90 x 52mm
Notes: Battleline in a Bloodtoofs army

Each model in an Orruk Gore-gruntas unit is armed with 1 of the following weapon options: Pig-iron Choppas; or Jagged Gore-hacka. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Gorefist
 • Ironfist
 • Da Bossfist
 • Dakkbad’s Brawl
 • Moggorz’s Rekrootin’ Krew

MOUNT: This unit’s Gore-gruntas are each armed with Tusks and Hooves.

CHAMPION: 1 model in this unit can be a Gore-grunta Boss. Add 1 to the Attacks characteristic of that model’s melee weapons, excluding those of its mount.

Gore-grunta Charge: Even by the destructive standards of the Ironjawz, the carnage caused by a Gore-grunta charge is horrific to behold.
After a model in this unit finishes a charge move, roll a dice for each enemy unit within 1" of that model. Add 1 to the roll if the model is armed with a Jagged Gore-hacka. On a 3+, that enemy unit suffers 1 mortal wound.

If this unit has more than 1 model, roll to determine if mortal wounds are caused after each model finishes its charge move, but do not allocate the mortal wounds until after all of the models in the unit have finished their charge moves.

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, ORRUK, IRONJAWZ, GORE-GRUNTAS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The IRONJAWZ keyword is used in the following Orruk Warclans warscrolls:

22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
© Vyacheslav Maltsev 2013-2022