Orruk Warclans – Savage Boarboys
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12"
3
6+
5
WARSCROLL

Savage Boarboys

Mobs of Savage Boarboys thunder across the land, hunting endlessly for new monsters to slay. Their sharp, primitive weapons skewer the enemy with ease, while their snorting war boar mounts trample over any foolish enough to get in their way.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chompa
Chompa1"34+3+-1
Savage Stikka
Savage Stikka2"34+4+-1
Tusks and Hooves
Tusks and Hooves1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 140
Battlefield Role: None
Base size: 60 x 35mm
Notes: Battleline in a Bonesplitterz or Big Waaagh! army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Brutal Rukk

DESCRIPTION

A unit of Savage Boarboys has any number of models. The unit is armed with one of the following weapon options: Chompa; or Savage Stikka.

MOUNT: This unit’s War Boars attack with their Tusks and Hooves.

SAVAGE BOSS: 1 model in this unit can be a Savage Boss. Add 1 to the Attacks characteristic of that model’s Chompa or Savage Stikka.

BOAR THUMPER: 1 in every 5 models in this unit can be a Boar Thumper.Add 2 to charge rolls for a unit while it includes any Boar Thumpers.

BONE TOTEM BEARER: 1 in every 5 models in this unit can be a Bone Totem Bearer. Add 1 to the Bravery characteristic of a unit while it includes any Bone Totem Bearers.

ABILITIES

Boarboy Charge: The charge of a mob of boarmounted orruks is terrifying to behold.
Add 1 to hit rolls and wound rolls for attacks made with this unit’s Savage Stikkas and Tusks and Hooves if this unit made a charge move in the same turn.

Bone Shield: The primitive shields carried by the Bonesplitterz offer increased protection in melee.
Add 1 to save rolls for attacks made with melee weapons that target this unit.

KEYWORDS
DESTRUCTION, ORRUK, BONESPLITTERZ, BOARBOYS, SAVAGE BOARBOYS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The BONESPLITTERZ keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
• Wardokk
Behemoth

The BOARBOYS keyword is used in the following Orruk Warclans warscrolls:

None
© Vyacheslav Maltsev 2013-2021