Orruk Warclans – Zoggrok Anvilsmasha
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4"
7
3+
8
WARSCROLL

Zoggrok Anvilsmasha

Accompanied by his rockbrow squig companion, Zoggrok Anvilsmasha commands the power of Gorkamorka. The weapons of nearby orruks are bolstered until they glow green-hot with raging Waaagh! energy, while the choppa he wields in battle can shatter any protective charms or wards.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Skull-crushing Basha
Skull-crushing Basha1"33+3+-12
Ward-smashing Choppa
Ward-smashing Choppa2"23+2+-23
Grunta-tongs
Grunta-tongs1"43+4+-1
Ramming Head
Ramming Head1"33+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 150
Battlefield Role: Leader
Notes: Single, Unique

Zoggrok Anvilsmasha is armed with a Skullcrushing Basha and 1 of the following weapon options: Ward-smashing Choppa; or Grunta-tongs.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Da Bossfist
 • Dakkbad’s Brawl
 • Moggorz’s Rekrootin’ Krew

COMPANION: This unit’s rockbrow squig, Klonk, is armed with a Ramming Head. Klonk must remain within 1" of Zoggrok Anvilsmasha. For rules purposes, Zoggrok Anvilsmasha and Klonk are treated as a single model.

Power of Da Great Green God: Channelling the raw energies of the Waaagh! with his ‘bashin’ tools’, Zoggrok can empower the weapons of orruks gathered around him.
In your hero phase, you can pick 1 friendly IRONJAWZ unit wholly within 12" of this unit and roll a dice. Add 2 to the roll if this unit is armed with Grunta-tongs. On a 4+, that unit’s weapons are green-hot until the start of your next hero phase. While a unit’s weapons are green-hot, unmodified hit rolls of 6 for attacks made with melee weapons by that unit cause 1 mortal wound in addition to any damage they inflict.

Ward-smashing Choppa: A strike from this formidable choppa not only leaves a foe black and blue but also shatters arcane wards and other protections for good.
If the unmodified hit roll for an attack made with this unit’s Ward-smashing Choppa is 6 and the target has any wards, that unit’s wards are smashed. If a unit’s wards are smashed, for the rest of the battle, ward rolls cannot be made for that unit.

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, ORRUK, IRONJAWZ, IRONSUNZ, HERO, ZOGGROK ANVILSMASHA
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The DESTRUCTION keyword is used in the following Orruk Warclans warscrolls:

The ORRUK WARCLANS keyword is used in the following Orruk Warclans warscrolls:

Artillery
Warscroll Battalion

and others...
Army List
Warscrolls collated

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.
© Vyacheslav Maltsev 2013-2024