Orruk Warclans – Savage Orruk Arrowboys
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5"
2
6+
5
WARSCROLL

Savage Orruk Arrowboys

Arrowboys favour Mork’s kunnin’ tactics, and they take joy in pincushioning their foes while their backs are turned. Mobs of Arrowboys will stick a monster full of sharp projectiles from a distance before closing in to finish them off with sharp bone shivs.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Stinga Bow
Stinga Bow18"25+4+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Bone Shiv
Bone Shiv1"14+4+-1
Chompa
Chompa1"34+3+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 130
Battlefield Role: None
Base size: 32mm
Notes: Battleline in a Bonesplitterz or Big Waaagh! army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Kunnin’ Rukk

DESCRIPTION

A unit of Savage Orruk Arrowboys has any number of models, each armed with a Stinga Bow and Bone Shiv.

SAVAGE ARROW BOSS: 1 model in this unit can be a Savage Arrow Boss. A Savage Arrow Boss can be armed with a Stinga Bow and Chompa instead of a Stinga Bow and Bone Shiv.

SKULL THUMPER: 1 in every 10 models in this unit can be a Skull Thumper.Add 2 to charge rolls of a unit while it includes any Skull Thumpers.

BONE TOTEM BEARER: 1 in every 10 models in this unit can be a Bone Totem Bearer. Add 1 to the Bravery characteristic of a unit while it includes any Bone Totem Bearers.

ABILITIES

Aim Fer Its Eyes: Arrowboys have great experience in bringing down monstrous beasts at range with their Stinga Bows.
Improve the Rend characteristic of an attack made with a Stinga Bow by 1 if the target is a MONSTER.

Loadsa Arrows: Large groups of Arrowboys carry with them a huge stockpile of extra arrows, which they fire off with boundless enthusiasm.
Add 1 to the Attacks characteristic of missile weapons used by this unit while it has 15 or more models.

KEYWORDS
DESTRUCTION, ORRUK, BONESPLITTERZ, SAVAGE ORRUK ARROWBOYS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
13.1.1 Shooting Attacks
When a friendly unit shoots, you can make shooting attacks with any of the missile weapons the models in the unit are armed with that they are allowed to use (including missile weapons used by mounts).

The target of a shooting attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack. The range must be measured to the closest visible model in the target unit (if you are unsure whether a model is visible, stoop down and take a look from behind the shooting model). Models can see through other models in their unit.

Some missile weapons have a Range characteristic with a minimum range (e.g. 6"-48"). Units wholly within the minimum range cannot be targeted with these weapons.

The BONESPLITTERZ keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
• Wardokk
Behemoth
© Vyacheslav Maltsev 2013-2021