Orruk Warclans – Savage Orruk Morboys
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5"
2
6+
6
WARSCROLL

Savage Orruk Morboys

Roaring unintelligible war cries, the Morboys are amongst a warclan’s deadliest warriors. Each possesses a deep connection to the wild spirit of Gorkamorka, growing stronger and more manic as monstrous foes are slain around them.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chompa and Toof Shiv
Chompa and Toof Shiv1"34+3+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 130
Battlefield Role: None
Base size: 32mm
Notes: Battleline in a Bonesplitterz army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Kop Rukk

DESCRIPTION

A unit of Savage Orruk Morboys has any number of models, each armed with a Chompa and Toof Shiv.

SAVAGE BOSS: 1 model in this unit can be a Savage Boss. Add 1 to the Attacks characteristic of that model’s Chompa and Toof Shiv.

SKULL THUMPER: 1 in every 10 models in this unit can be a Skull Thumper. Add 2 to charge rolls for a unit while it includes any Skull Thumpers.

BONE TOTEM BEARER: 1 in every 10 models in this unit can be a Bone Totem Bearer. Add 1 to the Bravery characteristic of a unit while it includes any Bone Totem Bearers.

ABILITIES

Spirit of Gorkamorka: Large groups of Bonesplitterz are soon filled by a primal battle lust that sees them strike with increased speed.
Add 1 to the Attacks characteristic of melee weapons used by this unit while it has 15 or more models.

Power of the Beast Spirit: Morboys become even more brutal as great beasts are slain and their spirits released.
Add 1 to hit rolls for attacks made with melee weapons by this unit if any enemy MONSTERS have been slain.

KEYWORDS
DESTRUCTION, ORRUK, BONESPLITTERZ, SAVAGE ORRUK MORBOYS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The BONESPLITTERZ keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
• Wardokk
Behemoth
© Vyacheslav Maltsev 2013-2021