Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin.
A Swampcalla Shaman and Pot-grot is armed with a Bogbark Staff. BATTALIONS:
This warscroll can be used in the following warscroll battalions:
This unit can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase.
COMPANION: Poisons and Elixirs: Swampcalla Shamans brew up deadly poisons and disgusting but life-saving elixirs, which they distribute to their Kruleboy mates to aid them in battle.
This unit’s Pot-grot is armed with a Back-up Stabba. The Pot-grot must remain within 1" of the Swampcalla Shaman. For rules purposes, the Swampcalla Shaman and Pot-grot are treated as a single model.
At the start of your hero phase
, if this unit is more than 3" from all enemy units, instead of attempting to dispel
an endless spell
any spells with this unit in that phase, you can say that it is brewing either a poison or an elixir. If you do so, pick 1 friendly KRULEBOYZ ORRUK
unit wholly within 12" of this unit, more than 3" from all enemy units and that has at least 1 model within 3" of this unit to be given that poison or elixir. A unit that has been given a poison or elixir cannot be given another poison or elixir in the same hero phase.
If that unit is given a poison, until your next hero phase, when you use the Venom-encrusted Weapons
battle trait for that unit, mortal wounds
are caused on an unmodified hit roll
of 5+ instead of 6. If that unit is given an elixir, add 1 to save rolls
for attacks that target that unit until your next hero phase.
Summon Boggy Mist: Raising their hands with a guttural belch, the Swampcalla transmutes the ground into marshland. As they do so, thick and foul-smelling swamp mists smother the field, distracting enemies and aiding the Kruleboyz in a stealthy advance.
Summon Boggy Mist is a spell that has a casting value
of 7. If successfully cast, until your next hero phase
, add 1 to charge rolls
for friendly KRULEBOYZ ORRUK
units on the battlefield and subtract 1 from charge rolls for other units on the battlefield.