Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin.
A Swampcalla Shaman and Pot-grot is armed with a Bogbark Staff.
COMPANION: Poisons and Elixirs: Swampcalla Shamans brew up deadly poisons and disgusting but life-saving elixirs, which they distribute to their Kruleboy mates to aid them in battle.
This Swampcalla Shaman is accompanied by a Pot-grot that attacks with its Back-up Stabba. The Pot-grot must remain within 1" of the Swampcalla Shaman. For rules purposes, the Swampcalla Shaman and Pot-grot are treated as a single model.
In your hero phase
, if this unit is more than 3" from all enemy units, instead of attempting to cast
any spells with this unit, you can say that they are brewing either a poison or an elixir. If you do so, pick 1 friendly KRULEBOYZ ORRUK
unit wholly within 12" of this unit, more than 3" from all enemy units and that has at least 1 model within 3" of this unit to be given that poison or elixir. A unit that has been given a poison or elixir cannot be given another poison or elixir in the same hero phase.
If that unit is given a poison, until your next hero phase, when you use the Venom-encrusted Weapons
allegiance ability for that unit, mortal wounds
are caused on an unmodified roll of 5+ instead of 6. If that unit is given an elixir, add 1 to save rolls
for that unit until your next hero phase.
This unit is a WIZARD
and can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase.
Summon Boggy Mist: Raising their hands with a guttural belch, the Swampcalla transmutes the ground into marshland. As they do so, thick and foul-smelling swamp mists smother the field, distracting enemies and aiding the Kruleboyz in a stealthy advance.
Summon Boggy Mist is a spell that has a casting value
of 7. If successfully cast, until your next hero phase
, add 1 to charge rolls
for friendly KRULEBOYZ ORRUK
units on the battlefield and subtract 1 from charge rolls for other units on the battlefield.