Orruk Warclans – Ardboy Big Boss

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Ardboy Big Boss

Only the toughest of Ardboys survive long enough to become a Big Boss. These formidable warriors can turn t a horde of boisterous orruks into a disciplined killing machine that advances forward in a semblance of formation before crashing into the enemy like an armoured fist.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boss-hacka and Choppa
Boss-hacka and Choppa2"53+3+-12

Unit Size: 1      Points: 90
Battlefield Role: Leader
Notes: Single

An Ardboy Big Boss is armed with a Boss-hacka and Choppa.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Da Bossfist
 • Dakkbad’s Brawl
 • Moggorz’s Rekrootin’ Krew

Iron-fisted Commander: No Ardboy would dare quit the fight with the boss around.
This unit can issue the Rally command up to 2 times in the same phase. If it does so, each command must be received by a friendly ARDBOYS unit. No command point is spent the second time this unit issues that command in that phase. In addition, when a friendly ARDBOYS unit receives the Rally command from a friendly unit with this ability, you can return 1 slain model to that unit for each 5+ instead of each 6.

‘Get Bashin!’: Shields are made for krumping in the eyes of a Big Boss, who makes sure their boys are using them the ‘propa way’.
Add 1 to shield bash rolls made for friendly ARDBOYS units while they are wholly within 12" of any friendly units with this ability.


The DESTRUCTION keyword is used in the following Orruk Warclans warscrolls:

The ORRUK WARCLANS keyword is used in the following Orruk Warclans warscrolls:

Warscroll Battalion

and others...
Army List
Warscrolls collated

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The ARDBOYS keyword is used in the following Orruk Warclans warscrolls:

At a shouted command, injured warriors stagger back to their feet and prepare to fight once more.
You can use this command ability at the start of the hero phase. The unit that receives the command must be more than 3" from all enemy units. Roll 1 dice for each slain model from that unit. For each 6, you can return 1 slain model to that unit.

You can only return models to that unit that have a combined Wounds characteristic of 10 or less. For example, if the unit that received the command has a Wounds characteristic of 2, you can return a maximum of 5 models to that unit.
14.2 Slain Models
Once the number of wounds allocated to a model equals its Wounds characteristic, the model is slain and you cannot allocate any more wounds to it. A slain model is removed from play (see 1.2.2) after all of the wounds caused to its unit have been allocated and all attacks that inflicted damage on the unit have been resolved.
© Vyacheslav Maltsev 2013-2024