Orruk Warclans – Da Bossfist

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Warscroll Battalion

Da Bossfist

At the head of the Ironsunz hordes comes Dakkbad Grotkicker, the grand overboss himself. Around him are assembled the ’ardest orruks he can muster, their prowess further enhanced by his formidable kunnin’.
 • 1 Megaboss on Maw-krusha (Dakkbad Grotkicker)
 • 0-2 Megabosses on Maw-krusha
 • 2-3 Megabosses
 • 2-3 Orruk Brute units
This battalion can only be taken as part of an Ironjawz army that is from the IRONSUNZ warclan. You cannot include more than 1 Da Bossfist warscroll battalion in your army.

Unit Size: -      Points: 220
Battlefield Role: Warscroll Battalion


This warscroll battalion can be used in the following warscroll battalions:
 • Dakkbad’s Brawl


Da Boss ’Imself: Dakkbad Grotkicker is arguably the greatest, and certainly the most kunnin’, Megaboss ever to rule the Ironsunz warclan.
Dakkbad must have the Right Fist of Dakkbad command trait. In addition, if Dakkbad is on the battlefield at the start of your hero phase, roll a dice. On a 4+, you receive 1 extra command point.

Battlescarred Veterans: The orruks that make up Dakkbad’s Bossfist are amongst the most deadly fighters of their brutal green-skinned race.
Add 1 to the Attacks characteristic of melee weapons used by models in this battalion (including those used by their mounts).
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22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
27.3.2 Command Traits
Each time you take a command trait enhancement, you can pick 1 command trait and give it to your general. You can never pick more than 1 command trait for your army, and command traits can only be given to a general that is a HERO.
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
© Vyacheslav Maltsev 2013-2024