Orruk Warclans – Savage Big Stabbas
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5"
4
6+
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WARSCROLL

Savage Big Stabbas

Carrying Gorktoof spears, massive weapons capable of felling a Stardrake, Big Stabbas seek to slay the greatest of beasts. Even should these daring orruks be killed, they will hurl their huge spears to bring down their target in a final act of defiance.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gorktoof
Gorktoof3"33+3+-2D3
PITCHED BATTLE PROFILE

Unit Size: 2      Points: 110
Battlefield Role: None
Base size: 60 x 35mm

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Teef Rukk

DESCRIPTION

A unit of Savage Big Stabbas has any number of models, each armed with a Gorktoof.

ABILITIES

Da Final Fling: Should a Big Stabba team be slain, they will use their final breath to hurl their Gorktoof spear at the foe.
Each time a model from this unit is slain by an attack made with a melee weapon, before the model is removed from play, pick 1 enemy unit within 3" of the slain model and roll a dice. Add 2 to the roll if that enemy unit is a MONSTER. On a 4+, that unit suffers D3 mortal wounds.

The Bigger They Are...: A Gorktoof spear is so large that it can inflict crippling wounds on even the most monstrous of foes.
The Damage characteristic of an attack made with a Gorktoof is D6 if the target is a MONSTER.

Savagely Enthusiastic: The orruks of a Big Stabba team waste no time in getting to grips with their prey.
This unit can run and still charge in the same turn.

KEYWORDS
DESTRUCTION, ORRUK, BONESPLITTERZ, SAVAGE BIG STABBAS
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run.

The BONESPLITTERZ keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
• Wardokk
Behemoth
© Vyacheslav Maltsev 2013-2021