Orruk Warclans – Orruk Warboss on Wyvern
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WARSCROLL

Orruk Warboss on Wyvern

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boss Choppa
Boss Choppa1"63+3+-11
Pair of Boss Choppas
Pair of Boss Choppas1"83+3+-11
Horns, Claws and Teeth
Horns, Claws and Teeth2"4+3+-12
Venomous Barbed Tail
Venomous Barbed Tail3"24+-13
DAMAGE
Wounds SufferedMoveHorns, Claws and TeethVenomous Barbed Tail
0-412"52+
5-610"43+
7-88"34+
9+6"25+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 265
Battlefield Role: Leader, Behemoth
Notes: Single

DESCRIPTION

An Orruk Warboss on Wyvern is armed with one of the following weapon options: Boss Choppa and Boss Shield; or two Boss Choppas.

SHIELD: If this unit is armed with a Boss Choppa and Boss Shield, it has a Save characteristic of 3+ instead of 4+.

MOUNT: This unit’s Wyvern is armed with Horns, Claws and Teeth, and a Venomous Barbed Tail.

FLY: This unit can fly.

ABILITIES

Agonising Venom: If the unmodified hit roll for an attack made with a Venomous Barbed Tail is 6, the target suffers 3 mortal wounds and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, GREENSKINZ, ORRUK, WYVERN, MONSTER, HERO, ORRUK WARBOSS
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORRUK WARCLANS keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
Leader, Behemoth
Behemoth

The GREENSKINZ keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
Leader, Behemoth

The MONSTER keyword is used in the following Orruk Warclans warscrolls:

Leader, Behemoth
Behemoth
• Merwyrm

The ORRUK WARBOSS keyword is used in the following Orruk Warclans warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021