Orruk Warclans – Daggok’s Stab-ladz
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5"
3
5+
5
WARSCROLL

Daggok’s Stab-ladz

Daggok and his ladz are on a murderous mission to decapitate the realms’ brightest fighters. With each head Daggok takes, his kunnin’ increases – or so he believes – and he means to gather enough smarts to make him a Killaboss.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Wicked Hakkas and Stikkas
Wicked Hakkas and Stikkas1"34+3+-1
Bita-flail
Bita-flail1"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 70
Battlefield Role: None
Base size: 32mm
Notes: Single, Unique

The models in Daggok’s Stab-ladz are Daggok Finksteala, Hurrk da Howla, Jagz da Bleeda and Grakk da Hook. Daggok Finksteala, Hurrk da Howla and Jagz da Bleeda are armed with Wicked Hakkas and Stikkas. Grakk da Hook is armed with a Bita-flail.

ELITE: Models in this unit can issue commands to their own unit.

Outfink ’Em: Led by the deceptively cunning boss Daggok Finksteala, the Stab-ladz are endlessly concocting schemes and plans to gain ‘da upper hand’.
At the start of each battle round, and each time an enemy unit receives a command while it is within 18" of this unit, this unit gains a Finkin’ token (to a maximum of 6).

Instead of spending a command point to issue a command to this unit, you can remove 1 of its Finkin’ tokens.

Roar of Kragnos: The massive horn carried by Hurrk da Howla emits a booming blast that leaves the Stab-ladz’ enemies disorientated.
While this unit includes Hurrk da Howla, at the start of the combat phase, you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 4+, subtract 1 from the Attacks characteristic of that unit’s melee weapons (to a minimum of 1) until the end of the phase.

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, ORRUK, KRULEBOYZ, GRINNIN’ BLADES, DAGGOK’S STAB-LADZ

The DESTRUCTION keyword is used in the following Orruk Warclans warscrolls:

The ORRUK WARCLANS keyword is used in the following Orruk Warclans warscrolls:

Artillery
Warscroll Battalion

and others...
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6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
© Vyacheslav Maltsev 2013-2024