Orruk Warclans – Orruk Mob
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5"
1
5+
5
WARSCROLL

Orruk Mob

MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Orruk Bow
Orruk Bow18"14+5+-1
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Choppa
Choppa1"14+4+-11
Pair of Choppas
Pair of Choppas1"13+4+-11
Pigstikka Spear
Pigstikka Spear2"14+4+-1
Cutta
Cutta1"14+5+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 90
Battlefield Role: Battleline

DESCRIPTION

Each model in an Orruk Mob is armed with one of the following weapon options: Choppa and Waaagh! Shield; Pigstikka Spear and Waaagh! Shield; Pair of Choppas; Orruk Bow and Cutta. All models in the unit must be armed with the same weapon option.

SHIELD: If this unit is armed with Waaagh! Shields, it has a Save characteristic of 4+ instead of 5+.

CHAMPION: 1 model in this unit can be an Orruk Boss. Add 1 to the Attacks characteristic of that model’s melee weapon.

STANDARD BEARER: 1 in every 10 models in this unit can be an Orruk Banner Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Orruk Banner Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Waaagh! Drummer. Add 1 to charge rolls for this unit if it includes any Waaagh! Drummers.

ABILITIES

Mob Rule: Add 1 to hit rolls for this unit if it has more than 5 models.

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, GREENSKINZ, ORRUK, ORRUK MOB
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The ORRUK WARCLANS keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
Leader, Behemoth
Behemoth

The GREENSKINZ keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021