Gutrippaz form the slimy heart of the Kruleboyz. These mobs of sadistic greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons.
Unit Size: 10 Points: 150
Battlefield Role: Battleline
Base size: 32mm
Each model in a Gutrippaz unit is armed with 1 of the following weapon options: Wicked Stikka; or Wicked Hacka. All models in the unit must be armed with the same weapon option.
CHAMPION: 1 model in this unit can be a Gutrippa Boss. Add 1 to the Attacks characteristic of that model’s melee weapon.
STANDARD BEARER: 1 in every 10 models in this unit can be a Gutrippa Banner Bearer. Add 1 to the Bravery characteristic of a unit that includes any Gutrippa Banner Bearers.
MUSICIAN: 1 in every 10 models in this unit can be a Gutrippa Drummer or Gutrippa Hornblower. You can add 1 to
charge rolls for a unit that includes any Gutrippa Drummers or Gutrippa Hornblowers.
Scare Taktikz: Gutrippaz use all manner of means to unnerve and soften up their foes before the first blow is struck, from gruesome ‘skareshields’ to ululating battle cries that echo from the boggy mists.
At the start of the
charge phase, if this unit is more than 3" from all enemy units, you can pick 1 enemy unit within 12" of this unit that is not a
HERO or
MONSTER and roll 2D6. Add 1 to the roll for every 5 models in this unit. If the roll is equal to or greater than the Bravery characteristic of that enemy unit, subtract 1 from
hit rolls for attacks made by that enemy unit that target this unit until the end of that turn.