Orruk Warclans – Megaboss on Maw-krusha
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Megaboss on Maw-krusha

A charging Maw-krusha is a terrifying force of destruction, capable of pulverising entire formations single-handedly. The Megabosses that ride these beasts are amongst the most deadly of their kind, inspiring their lads through feats of excessive brutality.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Innard-bursting Bellow
Innard-bursting Bellow8"42+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boss Gore-hacka and Choppa
Boss Gore-hacka and Choppa2"93+3+-12
Boss Choppa and Rip-toof Fist
Boss Choppa and Rip-toof Fist1"73+3+-12
Mighty Fists and Tail
Mighty Fists and Tail1"3+3+-23
Wounds SufferedMoveMighty Fists and TailDestructive Bulk

Unit Size: 1      Points: 480
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single

A Megaboss on Maw-krusha is armed with 1 of the following weapon options: Boss Gore-hacka and Choppa; or Boss Choppa and Rip-toof Fist.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Brutefist
 • Gorefist
 • Ironfist
 • Da Bossfist
 • Dakkbad’s Brawl
 • Moggorz’s Rekrootin’ Krew

SHIELD: If this unit is armed with a Boss Choppa and Rip-toofFist, it has a Save characteristic of 3+ instead of 4+.

MOUNT: This unit’s Maw-krusha is armed with an Innard-bursting Roar and its Mighty Fists and Tail.

FLY: This unit can fly.

Destructive Bulk: A Maw-krusha is an unstoppable avalanche of ill-tempered muscle that turns all in its path into pulverised meat.
If you carry out a Stomp monstrous rampage with this unit and the enemy unit you picked suffers any mortal wounds, that enemy unit suffers an additional number of mortal wounds equal to the Destructive Bulk value on this unit’s damage table. After all models slain by those mortal wounds have been removed from play, if there are no enemy models within 3” of this unit, you can move this unit D6" and then you can carry out another Stomp monstrous rampage with this unit even though you have already carried out the Stomp monstrous rampage in that phase.

Skull-shaking Bellow: The roared commands issued by a Megaboss riding a Maw-krusha reach far and wide, inspiring Ironjawz under their command to fight all the harder.
This unit can issue the same command up to 3 times in the same phase. If it does so, each command must be received by a friendly IRONJAWZ unit. No command point is spent the second and third times this unit issues that command in that phase.

Strength From Victory: The more fights a Megaboss wins, the stronger he becomes.
At the end of the combat phase, if any models were slain by a wound caused by an attack made by this unit in that combat phase, add 1 to this unit’s Wounds characteristic and add 1 to the Attacks characteristic of this unit’s melee weapons, excluding those of its mount.

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The TOTEM keyword is used in the following Orruk Warclans warscrolls:

Leader, Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The IRONJAWZ keyword is used in the following Orruk Warclans warscrolls:

The IRONJAWZ keyword is used in the following Orruk Warclans warscrolls:

The MEGABOSS keyword is used in the following Orruk Warclans warscrolls:

Leader, Behemoth
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.

The MAW-KRUSHA keyword is used in the following Orruk Warclans warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2022