Orruk Warclans – Orruk Boarboys
This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).

Orruk Boarboys*

MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boarboy Spear
Boarboy Spear2"14+4+-1
Jagged Tusks
Jagged Tusks1"24+4+-1
* This warscroll is part of the Warhammer Legends range of rules and can be used in any type of play - open, narrative or matched. However Legends units are not updated by GW and not supported by Wahapedia and therefore not recommended for competitive tournaments.

Unit Size: 5      Points: 110
Battlefield Role: None


Each model in an Orruk Boarboys unit is armed with one of the following weapon options: Choppa; or Boarboy Spear. All models in the unit must be armed with the same weapon option.

MOUNT: This unit’s War Boars are each armed with Jagged Tusks.

CHAMPION: 1 model in this unit can be an Orruk Boarboy Boss. Add 1 to the Attacks characteristic of that model’s melee weapon.

STANDARD BEARER: 1 in every 5 models in this unit can be a Glyph Bearer. Add 1 to the Bravery characteristic of this unit if it includes any Glyph Bearers.

MUSICIAN: 1 in every 5 models in this unit can be a Waaagh! Hornblower. Add 1 to charge rolls for this unit if it includes any Waaagh! Hornblowers.


Boarboy Charge: Add 1 wound rolls for attacks made with a Boarboy Spear or Jagged Tusks if the attacking unit made a charge move in the same turn.

11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
Army List
Warscrolls collated
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The GREENSKINZ keyword is used in the following Orruk Warclans warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2022