Orruk Warclans – Hobgrot Slittaz
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5"
1
6+
4
WARSCROLL

Hobgrot Slittaz

Mobs of Hobgrot Slittaz have often been witnessed accompanying the Kruleboy orruks to war. These malicious little brutes delight in eviscerating the foe with their slitta-knives and employing explosive devices pilfered from their duardin paymasters to blow unlucky enemies apart.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sulphuric Scrap-grenades
Sulphuric Scrap-grenades8"14+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Slitta-knives
Slitta-knives1"24+5+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 80
Battlefield Role: None
Base size: 25mm

Each model in a Hobgrot Slittaz unit is armed with Slitta-knives and Sulphuric Scrap-grenades.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Light Finga

CHAMPION: 1 model in this unit can be a Hobgrot Boss. Add 1 to the Attacks characteristic of that model’s Slitta-knives.

STANDARD BEARER: 1 in every 10 models in this unit can be a Scrap Totem Bearer. You can re-roll battleshock tests for a unit that includes any Scrap Totem Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Noise-maker. This unit can run and still shoot later in the turn if it includes any Noise-makers.

Stab ’Em Good!: Hobgrot Slittaz are surprisingly dexterous and are able to wield two weapons extremely effectively (for grots).
If the unmodified hit roll for an attack made with Slitta-knives is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, HOBGROT, KRULEBOYZ, HOBGROT SLITTAZ
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The DESTRUCTION keyword is used in the following Orruk Warclans warscrolls:

The ORRUK WARCLANS keyword is used in the following Orruk Warclans warscrolls:

Artillery
Warscroll Battalion

and others...
Army List
Warscrolls collated

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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
8.3 Run
When you pick a unit to run, you must make a run roll for the unit by rolling a dice. Add the run roll to the Move characteristic of all models in the unit until the end of that phase. You can then move each model in that unit a distance in inches equal to or less than their modified Move characteristic. No part of a run can be within 3" of an enemy unit. You cannot shoot or attempt a charge later in the turn with a unit that has run. Units cannot run if they are within 3" of an enemy unit.
© Vyacheslav Maltsev 2013-2024