Orruk Warclans – Savage Orruks
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WARSCROLL

Savage Orruks

Savage Orruks cross the battlefield as a howling tide of tattooed green flesh. As more of these frenzied greenskins mob together, the Waaagh! energy flowing through them grows stronger, until they become akin to a raging storm of primal destruction.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Chompa
Chompa1"24+3+-1
Savage Stikka
Savage Stikka2"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 10      Points: 165
Battlefield Role: Battleline
Base size: 32mm

Each model in a Savage Orruks unit is armed with 1 of the following weapon options: Chompa; or Savage Stikka. All models in the unit must be armed with the same weapon option.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Brutal Rukk
 • Kunnin’ Rukk

CHAMPION: 1 model in this unit can be a Savage Boss. Add 1 to the Attacks characteristic of that model’s melee weapons.

STANDARD BEARER: 1 in every 10 models in this unit can be a Bone Totem Bearer. Add 1 to the Bravery characteristic of a unit that includes any Bone Totem Bearers.

MUSICIAN: 1 in every 10 models in this unit can be a Skull Thumper. You can add 1 to charge rolls for a unit that includes any Skull Thumpers.

Primal Surge: Savage Orruks ride the wave ofWaaagh! energy that courses through their veins as they crash into the enemy.
Add 1 to wound rolls for attacks made by this unit if this unit made a charge move in the same turn.

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, ORRUK, BONESPLITTERZ, SAVAGE ORRUKS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
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Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The BONESPLITTERZ keyword is used in the following Orruk Warclans warscrolls:

© Vyacheslav Maltsev 2013-2022