Orruk Warclans – Killaboss on Corpse-rippa Vulcha
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WARSCROLL

Killaboss on Corpse-rippa Vulcha

The Killaboss rules through strength as well as cunning, for he has an expert eye for picking out an enemy’s weak spot and driving a blade into it. In battle, those who ride the immense raptor-like creatures known as Corpse-rippa Vulchas dive out of the mists without warning, striking from nowhere to gut the enemy force.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Jagged Boss-stikka
Jagged Boss-stikka1"43+3+-12
Beak and Flesh-tearing Talons
Beak and Flesh-tearing Talons1"4+3+-12
Stinger
Stinger1"13+-1D6
DAMAGE
Wounds SufferedMoveBeak and Flesh-tearing TalonsStinger
0-514"52+
6-812"43+
9-1110"34+
12+8"25+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 240
Battlefield Role: Leader, Behemoth
Base size: 130mm
Notes: Single

A Killaboss on Corpse-rippa Vulcha is armed with a Jagged Boss-stikka.

MOUNT: This unit’s Corpse-rippa Vulcha is armed with a Beak and Flesh-tearing Talons, and a Stinger. The Venom-encrusted Weapons battle trait applies to attacks made with a Corpse-rippa Vulcha’s Beak and Flesh-tearing Talons and its Stinger even though it is a mount.

FLY: This unit can fly.

All Part of Da Plan: Kruleboyz tend to be very impressed by a Killaboss’s kunnin’ feats - so long as the boss has a plan, they are willing to face down even the most unlikely odds.
If a friendly KRULEBOYZ unit fails a battleshock test within 3" of any friendly units with this ability, only 1 model in that unit will flee.

Commanding View: From their position high above the battlefield, a Killaboss riding a Corpse-rippa Vulcha can keep a careful eye on the battle as it unfolds, allowing them to issue exactly the right command wherever or whenever it is needed.
You can use the same command ability more than once in the same phase if you pick this unit to issue the command (this unit still cannot issue more than 1 command in the same phase and a unit still cannot receive more than 1 command in the same phase).

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, ORRUK, KRULEBOYZ, HERO, MONSTER, TOTEM, CORPSE-RIPPA VULCHA, KILLABOSS
Army List
Warscrolls collated

The TOTEM keyword is used in the following Orruk Warclans warscrolls:

Leader
Leader, Behemoth
Behemoth
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The KILLABOSS keyword is used in the following Orruk Warclans warscrolls:

Leader
Leader, Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.

The CORPSE-RIPPA VULCHA keyword is used in the following Orruk Warclans warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2021