Orruk Warclans – Moggorz’s Rekrootin’ Krew

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Warscroll Battalion

Moggorz’s Rekrootin’ Krew

Under the steely gaze of Moggorz and his Rekrootin’ Krew, mobs of orruks from across the realms fight for the chance of becoming true-blue Ironsunz. Though not as kunnin’ as the warclan’s own, their desire to impress lends them a deadly courage in battle.
 • 1 Megaboss (Moggorz)
 • 1 Brute unit (Da Rekrootin’ Krew)
 • 1-5 Orruk Brutes or Orruk Ardboys units in any combination (Aspirants)
This battalion can only be taken as part of an Ironjawz army that is from the IRONSUNZ warclan. You cannot include more than 1 Moggorz’s Rekrootin’ Krew warscroll battalion in your army.

Unit Size: -      Points: 150
Battlefield Role: Warscroll Battalion


This warscroll battalion can be used in the following warscroll battalions:
 • Dakkbad’s Brawl


Out To Impress: Though not yet Ironsunz themselves, the boyz that fight alongside the Rekrootin’ Krew will face down truly insane odds without fear to earn Moggorz’s approval.
The Ironsunz Kunnin’ ability does not apply to Aspirant units from this battalion. Instead, do not take battleshock tests for Aspirant units from this battalion while they are wholly within 18" of Moggorz or Da Rekrootin’ Krew.
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15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
© Vyacheslav Maltsev 2013-2024