Orruk Warclans – Orruk Ardboys
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4"
2
4+
6
WARSCROLL

Orruk Ardboys

Mobs of Ardboys plough into the fray to the sound of booming war-drums and the clatter of heavy iron plate. Each Ardboy is a ferocious, battle-scarred fighter,smashing his way through the ranks of the enemy with a variety of crude but deadly weapons.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Ardboy Choppas
Ardboy Choppas1"23+3+-11
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 95
Battlefield Role: None
Base size: 32mm
Notes: Battleline in an Ironjawz or Big Waaagh! army

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Ardfist
 • Ironfist
 • Weirdfist
 • Moggorz’s Rekrootin’ Krew

DESCRIPTION

A unit of Ardboys has any number of models, each armed with Ardboy Choppas. Up to 2 in every 5 models in the unit can each carry an Orruk-forged Shield.

ARDBOY BOSS: 1 model in this unit can be an Ardboy Boss. Add 2 to the Attacks characteristic of that model’s Ardboy Choppas.

WAAAGH! DRUMMER: 1 in every 5 models in this unit can be a Waaagh! Drummer. Add 2 to charge rolls for a unit while it includes any Waaagh! Drummers.

STANDARD BEARERS: 1 in every 5 models in this unit can either be a Gorkamorka Banner Bearer or a Gorkamorka Glyph Bearer.

Gorkamorka Banner Bearer: Add 2 to the Bravery characteristic of this unit while it includes any Gorkamorka Banner Bearers.

Gorkamorka Glyph Bearer: Subtract 1 from the Bravery characteristic of enemy units while they are within 3" of any friendly Gorkamorka Glyph Bearers.

ABILITIES

Orruk-forged Shields: These bulky shields are almost as tough as the orruks who carry them.
Roll a dice each time you allocate a wound to a model carrying an Orruk-forged Shield. On a 6, that wound is negated.

KEYWORDS
DESTRUCTION, ORRUK, IRONJAWZ, ARDBOYS
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.

The IRONJAWZ keyword is used in the following Orruk Warclans warscrolls:

None
Leader
Leader, Behemoth
Behemoth

The ARDBOYS keyword is used in the following Orruk Warclans warscrolls:

None
© Vyacheslav Maltsev 2013-2021