Orruk Warclans – Gordrakk, the Fist of Gork
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WARSCROLL

Gordrakk, the Fist of Gork

Gordrakk is the mightiest of all orruks, a living embodiment of the power of Gorkamorka. From atop his armoured Maw-krusha, Bigteef, the Fist of Gork fights at the head of his Great Waaagh!, brutally crushing the mightiest enemy warriors.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Innard-bursting Bellow
Innard-bursting Bellow8"62+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Smasha
Smasha1"52+3+-12
Kunnin’
Kunnin’1"52+3+-12
Mighty Fists and Tail
Mighty Fists and Tail1"3+3+-23
DAMAGE
Wounds SufferedMoveMighty Fists and TailDestructive Bulk
0-612"94
7-1210"83
13-168"72
17+6"61
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 540
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique

Gordrakk, the Fist of Gork, is armed with Smasha and Kunnin’.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Brutefist
 • Ironfist
 • Da Bossfist
 • Dakkbad’s Brawl
 • Moggorz’s Rekrootin’ Krew

WARMASTER: If this unit is included in an Orruk Warclans army, it is treated as a general even if it is not the model picked to be the army’s general.

MOUNT: This unit’s Maw-krusha is armed with an Innard-bursting Roar and its Mighty Fists and Tail.

FLY: This unit can fly.

Destructive Bulk: A Maw-krusha is an unstoppable avalanche of ill-tempered muscle that turns all in its path into pulverised meat.
If you carry out a Stomp monstrous rampage with this unit and the enemy unit you picked suffers any mortal wounds, that enemy unit suffers an additional number of mortal wounds equal to the Destructive Bulk value on this unit’s damage table. After all models slain by those mortal wounds have been removed from play, if there are no enemy models within 3" of this unit, you can move this unit D6" and then you can carry out another Stomp monstrous rampage with this unit even though you have already carried out the Stomp monstrous rampage in that phase.

Smasha: Smasha is filled with the brutal power of Gork, making it especially lethal to enemy champions.
If the unmodified wound roll for an attack made with Smasha is 4+ and the target is a HERO but not a WIZARD, the target suffers 2 mortal wounds and the attack sequence ends (do not make a save roll).

Kunnin’: Kunnin’ is filled with the power of Mork and eagerly seeks out enemy wizards to slay.
If the unmodified wound roll for an attack made with Kunnin’ is 4+ and the target is a WIZARD, the target suffers 2 mortal wounds and the attack sequence ends (do not make a save roll).

Voice of Gork: Gordrakk’s bellow carries the elemental force of his god and inspires his forces to surge into the enemy, hacking, bludgeoning and stomping with furious abandon.
This unit can issue the same command up to 3 times in the same phase. If it does so, no command point is spent the second and third times this unit issues that command in that phase.

Strength From Victory: The more fights a Megaboss wins, the stronger he becomes.
At the end of the combat phase, if any models were slain by a wound caused by an attack made by this unit in that combat phase, add 1 to this unit’s Wounds characteristic and add 1 to the Attacks characteristic of this unit’s melee weapons, excluding those of its mount.

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, ORRUK, MAW-KRUSHA, IRONJAWZ, HERO, MONSTER, TOTEM, MEGABOSS, GORDRAKK
Army List
Warscrolls collated
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.

The TOTEM keyword is used in the following Orruk Warclans warscrolls:

Leader
Leader, Behemoth
Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The IRONJAWZ keyword is used in the following Orruk Warclans warscrolls:

The MEGABOSS keyword is used in the following Orruk Warclans warscrolls:

Leader
Leader, Behemoth
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.

The MAW-KRUSHA keyword is used in the following Orruk Warclans warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2022