The self-proclaimed Gob of Gork says he can hear the voice of Gorkamorka through his pet squig-snake. It was that same serpent that convinced Hedkrakka and his mates to seek out and kill the Beastgrave, though it has yet to reveal how.
Single, Unique. Hedkrakka, Gob of Gork and Hedkrakka’s Madmob
must be taken as a set. Although taken as a set, each is a separate unit.
Hedkrakka, Gob of Gork, is a named character that is a single model. He is armed with a Wurrgog Staff.
Hedkrakka is accompanied by a Squiggly Snake that attacks with its Fanged Maw. For rules purposes, it is treated in the same manner as a mount
Gobby Mask: Hedkrakka’s special Wurrgog mask instils a primal dread in those who try to strike him.
Subtract 1 from hit rolls
for attacks made with melee weapons that target this model.
An Eye for Weakness: The canny Hedkrakka has an equally uncanny ability to spot an enemy’s weak point.
In your hero phase
, you can pick 1 enemy unit within 18" of this model and visible to them. Until your next hero phase, add 1 to hit rolls
for attacks made by this model that target that unit. In addition, until your next hero phase, add 1 to hit rolls for attacks made by a friendly HEDKRAKKA’S MADMOB
unit that target that unit.
Venomous Bite: The retractable fangs of Hedkrakka’s squiggly snake drip with a deadly toxin.
If the unmodified hit roll
for an attack made with a Fanged Maw is 6, that attack inflicts 1 mortal wound
on the target and the attack sequence ends (do not make a wound roll
or save roll
Hedkrakka is a WIZARD
. He can attempt to cast
2 spells in your hero phase
and attempt to unbind
2 spells in the enemy hero phase. He knows the Arcane Bolt
, Mystic Shield
and Bone Krusha
Bone Krusha: A swirl of green energy coalesces around the shaman’s head before punching towards the enemy, breaking bones and rupturing organs.
Bone Krusha has a casting value
of 6. If successfully cast, pick 1 enemy unit within 24" of the caster that is visible to them. If that unit is within 6" of the caster, it suffers D6 mortal wounds
. If that unit is more than 6" from and within 12" of the caster, it suffers D3 mortal wounds. If that unit is more than 12" from the caster, it suffers 1 mortal wound.