Clad in layers of thick iron and wielding massive weapons, Megabosses lead the charge of the Ironjaw warclans. The very act of fighting empowers these barbarous warlords. Once in the midst of combat, they are almost impossible to slay.
Unit Size: 1 Points: 140
Battlefield Role: Leader
Base size: 60mm
BATTALIONS: An Orruk Megaboss is armed with a Boss Choppa and Rip-toof Fist.
This warscroll can be used in the following warscroll battalions:
• Da Bossfist
• Dakkbad’s Brawl
• Moggorz’s Rekrootin’ Krew
Ear-splitting Bellow: The roared commands issued by a Megaboss reach far and wide, inspiring Ironjawz under their command to fight all the harder.
This unit can issue the same command
up to 2 times in the same phase. If it does so, each command must be received by a friendly IRONJAWZ
unit. No command point
is spent the second time this unit issues that command in that phase.
Dead Fighty: So much Waaagh! energy pulses through a Megaboss’s hulking frame that even if he is brought down, it can be a good few moments before he realises it - enough time to kick in a few more skulls!
If this unit is destroyed in the combat phase
and it has not fought in that combat phase, it can fight immediately, then it is removed from play.
Strength From Victory: The more fights a Megaboss wins, the stronger he becomes.
At the end of the combat phase
, if any models were slain by a wound caused by an attack made by this unit in that combat phase, add 1 to this unit’s Wounds characteristic and add 1 to the Attacks characteristic of this unit’s melee weapons.