Orruk Warclans – Morgok’s Krushas
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4"
3
4+
6
WARSCROLL

Morgok’s Krushas

Beast-bashers and bone-crackers beyond compare, the Ironjawz Brutes who call themselves Morgok’s Krushas enjoy nothing more than turning monsters into bloody paste with their oversized weapons.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Krusha Weapons
Krusha Weapons1"43+3+-11
Gore-Basha
Gore-Basha2"34+3+-12
PITCHED BATTLE PROFILE

Unit Size: 3      Points: 95
Battlefield Role: None
Notes: Single, Unique

DESCRIPTION

Morgok’s Krushas is a unit that has 3 models. Morgok and Thugg are each armed with Krusha Weapons; and ’Ardskull is armed with a Gore-Basha.

MORGOK: Add 1 to the Attacks characteristic of Morgok’s Krusha Weapons.

ABILITIES

Duff Up da Big Thing: Brutes excel at fighting and killing the most powerful of foes.
Add 1 to the hit rolls for attacks made by this unit that target a unit with a Wounds characteristic of 4+.

Beastbashas: Morgok and his mob hunt down the most fearsome monsters, growing more ferocious and belligerent with each such creature they smash and hack to bits.
The first time an enemy MONSTER is destroyed by an attack made by this unit, add 1 to wound rolls for attacks made by this unit for the rest of the battle.

KEYWORDS
DESTRUCTION, ORRUK, IRONJAWZ, IRONSUNZ, BRUTES, MORGOK’S KRUSHAS
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The IRONJAWZ keyword is used in the following Orruk Warclans warscrolls:

None
Leader
Leader, Behemoth
Behemoth

The IRONSUNZ keyword is used in the following Orruk Warclans warscrolls:

None
Leader
Leader, Behemoth
Behemoth

The BRUTES keyword is used in the following Orruk Warclans warscrolls:

None
© Vyacheslav Maltsev 2013-2021