Orruk Warclans – Orruk Warchanter
 ]
This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).
4"
6
4+
7
WARSCROLL

Orruk Warchanter

The booming rhythm of a Warchanter’s drumming draws orruks to battle from miles around. As the tempo of violence increases, so does the furious energy of a Warchanter’s beat, driving those Ironjawz nearby into a destructive frenzy.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Gorkstikk and Morkstikk
Gorkstikk and Morkstikk1"64+3+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 120
Battlefield Role: Leader
Base size: 40mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Ardfist
 • Brawl
 • Dakkbad’s Brawl

DESCRIPTION

An Orruk Warchanter is a single model armed with a Gorkstikk and Morkstikk.

ABILITIES

Rhythm of Destruction: TheWaaagh! power coursing through a Warchanter lends their attacks a boundless, febrile energy that enemies soon come to fear.
If the unmodified hit roll for an attack made with a Gorkstikk and Morkstikk is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.

Violent Fury: Warchanters excel at stoking a wanton destructive fury in their lads.
In your hero phase, you can pick 1 friendly IRONJAWZ unit wholly within 15" of this model. Until your next hero phase, add 1 to the damage inflicted by attacks made with melee weapons by that unit. A unit cannot benefit from this ability more than once per phase.

KEYWORDS
DESTRUCTION, ORRUK, IRONJAWZ, HERO, TOTEM, WARCHANTER
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The IRONJAWZ keyword is used in the following Orruk Warclans warscrolls:

None
Leader
Leader, Behemoth
Behemoth
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The IRONJAWZ keyword is used in the following Orruk Warclans warscrolls:

None
Leader
Leader, Behemoth
Behemoth

The TOTEM keyword is used in the following Orruk Warclans warscrolls:

Leader
Behemoth
© Vyacheslav Maltsev 2013-2021