Orruk Warclans – Killaboss with Stab-grot
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5"
6
4+
7
WARSCROLL

Killaboss with Stab-grot

Killabosses are the warlords of the Kruleboyz. Each has wrested their position from rivals by being not only a potent warrior but also possessed of true Morkish kunnin’, willing to use anyone or anything to garner an advantage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Boss-hacka
Boss-hacka1"43+3+-12
Rusting Flail
Rusting Flail2"23+3+-11
Prized Shiv
Prized Shiv1"34+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 140
Battlefield Role: Leader
MODELBASE SIZE
Killaboss40mm
Stab-grot25mm
Notes: Single

DESCRIPTION

A Killaboss with Stab-grot is armed with 1 of the following weapon options: Boss-hacka and Rusting Flail; or Boss-hacka and Skareshield.

The Save characteristic of a Killaboss with Stab-grot armed with a Boss-hacka and Skareshield is 3+ instead of 4+.

COMPANION: This Killaboss is accompanied by a Stab-grot that attacks with its Prized Shiv. The Stab-grot must remain within 1" of the Killaboss. For rules purposes, the Killaboss and Stab-grot are treated as a single model.

ABILITIES

All Part of Da Plan: Kruleboyz and their allies tend to be very impressed by a Killaboss’s kunnin’ feats - so long as the boss has a plan, they are willing to face down even the most unlikely odds.
If a friendly KRULEBOYZ unit fails a battleshock test within 3" of any friendly units with this ability, only 1 model from that unit will flee.

You Hold ’Em Off: A Killaboss is not above using their Stab-grot lackey as a living shield when things get dicey.
Each time a wound or mortal wound is allocated to this unit and not negated, you can choose to risk this unit’s Stab-grot. If you do so, you must roll a dice. On a 1-5, the Stab-grot is killed and the wound is negated. On a 6, the Stab-grot is not killed and the wound is negated. If the Stab-grot is killed, the model representing it is removed from play before the wound is negated.

KEYWORDS
DESTRUCTION, ORRUK WARCLANS, ORRUK, KRULEBOYZ, HERO, KILLABOSS, KILLABOSS WITH STAB-GROT

The KRULEBOYZ keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
Behemoth
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The ORRUK WARCLANS keyword is used in the following Orruk Warclans warscrolls:

None
Battleline
Leader
Leader, Behemoth
Behemoth

The KILLABOSS keyword is used in the following Orruk Warclans warscrolls:

Leader
© Vyacheslav Maltsev 2013-2021