Orruk Warclans – Murknob with Belcha-banna

This warscroll does not meet the selection criteria (see Filter combo-box or Settings tab).

Murknob with Belcha-banna

Murknobs are champion warriors amongst the Kruleboyz, and they revel in taking the heads of their adversaries - honestly or otherwise. They alone are granted the honour of carrying the Belcha-bannas into battle, each a foul relic with all manner of strange powers.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Murknob Cleaver
Murknob Cleaver1"33+3+-12

Unit Size: 1      Points: 60
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Murknob with Belcha-banna is armed with a Murknob Cleaver.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Middul Finga

Power of Kragnos: Each Belcha-banna is said to be linked to the mighty Kragnos. Certainly, the terrible roars that emanate from these icons are capable of chasing away even the power of the arcane.
When a friendly KRULEBOYZ ORRUK unit wholly within 12" of this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. On a 5+, ignore the effect of that spell or the effects of that endless spell’s abilities on that unit.

Breath of the Mire-drakes: Belcha-bannas are typically built around the severed tongue of a mire-drake, creatures so vile that even after death, their remains belch forth clouds of soul-shrivelling gas.
At the start of the combat phase, roll a dice for each enemy unit within 3" of this unit. On a 1, nothing happens. On a 2-5, that enemy unit suffers 1 mortal wound. On a 6, that enemy unit suffers D3 mortal wounds.


The DESTRUCTION keyword is used in the following Orruk Warclans warscrolls:

The ORRUK WARCLANS keyword is used in the following Orruk Warclans warscrolls:

Warscroll Battalion

and others...
Army List
Warscrolls collated

Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The TOTEM keyword is used in the following Orruk Warclans warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024