Glory to Khorne!: The axe that bites hardest is the one that brings the battle to the foe. Improve the Rend characteristic of melee weapons used by units in this battalion by 1 if they made a chargemove in the same turn.
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.
You do not have to pick a target for a charge attempt before making the charge roll.