Prince Duvalle claims descent from the von Carstein lineage, and few are foolish enough to gainsay him to his face. He is adept at conjuring magical glamours and illusions, rendering his prey disoriented and vulnerable before striking.
Unit Size: 1
Points: 220
Battlefield Role: Leader
Base size: 32mmNotes: Single, Unique. Prince Duvalle and
The Crimson Court must be taken as a set. Although taken as a set, each is a separate unit.
Prince Duvalle is armed with a Possessed Blade.
WIZARD: This unit can attempt to
cast 1
spell in your
hero phase and attempt to
unbind 1 spell in the enemy hero phase.
The Hunger: Those who bear the Soulblight curse constantly crave blood and are empowered by feasting upon their foes.
Each time this unit fights, after all of its attacks have been resolved, you can
heal up to a number of wounds allocated to this unit equal to the number of wounds and
mortal wounds caused by those attacks that were allocated to enemy units.
‘Come Then, Amuse Us’: Prince Duvalle and his courtiers scour every corner of the Mortal Realms in the hopes of finding worthy opponents. Alas, few measure up to the vampires’ lofty standards.
At the start of the
combat phase, if this unit and any friendly
THE CRIMSON COURT models are within 3" of the same enemy unit, your opponent must pick 1 of the following effects to apply until the end of that phase:
- Improve the Rend characteristic of this unit’s Possessed Blade by 1.
- This unit cannot be picked as the target of attacks made with melee weapons.
Fiendish Lure: Duvalle distorts the minds of his enemies with illusions of their fallen comrades, rendering them disoriented and vulnerable to the blades of the dead.
Fiendish Lure is a spell that has a
casting value of 5 and a range of 6". If successfully cast, pick 1 enemy unit within range and visible to the caster. Add 1 to
hit rolls and
wound rolls for attacks that target that unit until your next
hero phase.