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CORE RULES

1.0 Core Concepts

Battles in Warhammer Age of Sigmar arc fought on a surface that is referred to as the battlefield. Each battle uses a scenario called a battleplan, which will explain how to set up the battlefield and how to determine the winner.

Each player is the commander of an army. Each army belongs to a faction and is made up of groups of models called units. Models and units in your army are referred to as friendly models and units, and models and units in your opponent’s army are referred to as enemy models and units.

2.0 Tools OF War

To fight a battle, you will need:


2.1 Measuring Distances

Distances in Warhammer Age of Sigmar are measured in inches ("), between the closest points on the bases of the models you’re measuring to and from. You can measure distances whenever you wish. When measuring the distance between units, always measure the distance between the closest points on the bases of the closest models in each unit. If a model does not have a base, measure to and from the closest point on the model instead.

2.1.1 Within And Wholly Within

Paper Corners

These rules explain how you can earn command points to use powerful commands that allow you to react to abilities and interact in your opponent’s turn. If you are not using the Commands rules, ignore any abilities that have the command point symbol in the corner.

Paper Corners Red

  • Any ability with a command point cost () is a command.
  • Each player gains 4 command points at the start of each battle round.
  • The underdog gains 1 extra command point.
  • Each unit can only use 1 command in each phase.
  • Each command can only be used 1 time by each army in each phase.
  • You must pay the command point cost to use a command.

Paper Corners Blue

Other members of the studio had also put together Path to Glory armies to play through the campaign, Sam had mustered the bloodthirsty warriors of the Blades ofKhorne. Jes had raised the banners of the Slaves to Darkness, and Ben had summoned the phantasmal Nighthaunt to do his bidding.

The players started challenging each other to battles, and the Guardians of Tor Glimris were tested against each army in turn.

Abilities

Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
KEYWORDSMOVE, RUN

Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
KEYWORDSMOVE, RUN

Any Hero Phase
1
RALLY: With an inspiring call to action, wounded soldiers get a second wind and fresh troops take the field to replace their fallen comrades.

Declare: Pick a friendly unit that is not in combat to use this ability.

Effect: Make 6 rally rolls of D6. For each 4+, you receive 1 rally point. Rally points can be spent in the following ways:
  • For each rally point spent, Heal (1) that unit.
  • You can spend a number of rally points equal to the Health characteristic of that unit to return a slain model to that unit.
You can spend the rally points in any combination of the above. Unspent rally points are then lost.
KEYWORDSMOVE, RUN

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