Helsmiths of Hashut – Infernal Cohort with Hashutite Spears

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SPEARHEAD WARSCROLL
Infernal Cohort
with Hashutite Spears
4"
1
3+
1
The black heart of the Zharrdron warhosts are formed of warrior cohorts. Drawn in the main from the stock of the royal clans, the finery and pomp these duardin clad themselves in does not detract from their pitiless martial skill. Many of their regiments take to battle wielding spears ablaze with daemonic energy, forming a wall of death that advances to the sound of arcane gongs and grinds down the foe without mercy.
SPEARHEAD WARSCROLL
Infernal Cohort
with Hashutite Spears
MELEE WEAPONS
AtkHitWndRndDmg
Hashutite Spear [Anti-charge (+1 Rend)]
Hashutite Spear
Anti-charge (+1 Rend)
23+4+-1
Once Per Battle, Any Hero Phase
STRIKE THE GONGS: Borne by straining hobgrots, these gongs are holy relics to the servants of Hashut.

Effect: This unit’s Gong Carrier (if any) is a token. You can remove its Gong Carrier from the battlefield and return D3 slain models to this unit.

Passive
DAEMONIC RESILIENCE: Spitting contempt from between their tusks, these duardin refuse to show the slightest shred of weakness.

Effect: Apply the effect below that corresponds with the number of daemonic power points (DPP) this unit has:

DPPEffect
1This unit has WARD (6+).
2This unit has WARD (5+).
3This unit has WARD (5+) and you ignore the first damage point allocated to this unit in each phase.

KEYWORDS
INFANTRY, REINFORCEMENTS
18.1 Ward Saves
Units with the WARD keyword have the ‘Ward Save’ passive ability. The number after the WARD keyword indicates the ward value for the ward save. If a unit had WARD (5+), for example, its ward value would be 5. If a unit has more than one ward save, only the ward save with the lowest value applies to it; the other has no effect.

Passive
WARD SAVE: Whether through their uncanny reflexes, unnatural toughness or a source of mystical protection, these warriors can avoid otherwise lethal attacks.

Effect: In step 1 of the damage sequence (see 18.0), make a ward roll of D6 for each damage point in this unit’s damage pool. If the roll equals or exceeds this unit’s ward value, remove that damage point from the damage pool.

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Anti-X (+1 Rend)
Add 1 to this weapon’s Rend characteristic if the target has the keyword after ‘Anti-’ or fulfils the condition after ‘Anti-’. Multiples of this ability are cumulative. For example, if a weapon has both Anti-charge (+1 Rend) and Anti-HERO (+1 Rend), then add 2 to the Rend characteristic of the weapon for attacks that target a HERO that charged in the same turn.
18.3 Slain Models
The commander of a unit must pick which model(s) in the unit are slain. However, after each slain model is removed, the unit must be in a single coherent group (see 15.1). If this is not possible, continue to remove models, one at a time, until the unit is in a single coherent group. You must remove the fewest models possible to make the unit a single coherent group.
23.0 Tokens
Tokens are not considered to be models for rules purposes and can be ignored or moved out of the way for purposes of visibility, coherency or abilities. They cannot be picked as the target of abilities. Their purpose is to indicate persisting effects on units they are placed next to. Each time a unit with a token finishes a move or is set up, place the token next to the unit.
© Vyacheslav Maltsev 2013-2026