Gorlok Blackpowder made his reputation roaming the Penumbral Sea and plundering ships wherever he went, ever accompanied by a retinue of hangers-on. While the Maneater seeks out worthy adversaries to add to his boasting-tally, his crew loot everything they can get their hands, claws or beak on.
Unit Size: 1
Points: 110
Battlefield Role: Leader
|
Gorlok Blackpowder | 50mm |
Peggz, Kagey, Mange, Shreek | 25mm |
Notes: Single, Unique
Gorlok Blackpowder is armed with a Grunderbuss and Great Cutlass.
COMPANIONS: Gorlok Blackpowder is accompanied by four minions: Peggz, Kagey, Mange and Shreek. The minions must remain within 1" of Gorlok Blackpowder. For rules purposes, Gorlok Blackpowder and his minions are treated as a single model.
Gorlok’s Minions: Gorlok’s minions scurry between his legs or over his broad shoulders, scurrying out to steal pieces of loot or attack a foe. Sadly, this often puts them in danger of being on the receiving end of an enemy's attacks.
Before you
allocate a wound or
mortal wound to this unit, you can choose to remove 1 minion. If you do so, that wound or mortal wound is negated. In addition, each minion confers an ability on this unit, as shown below. If the minion is removed, that ability can no longer be used.
Peggz: Add 1 to
hit rolls for this unit. In addition, if you choose to remove this minion when this unit would suffer a wound or mortal wound (see above), roll a dice. On a 5+, this minion is not removed, but the wound or mortal wound is still negated.
Kagey: See this unit’s
Legendary Looter ability.
Mange: After this unit fights, you can pick 1 enemy unit within 3" of this unit and roll a dice. On a 5+, that enemy unit suffers 1 mortal wound.
Shreek: In your
shooting phase, you can pick 1 enemy unit within 18" of this unit and roll a dice. On a 5+, that enemy unit suffers 1 mortal wound.
Legendary Looter: Tales of Gorlok’s hunger for wealth are passed from Maneater to Maneater as an example to aspire to.
At the start of the
combat phase, you can pick 1 enemy
HERO that has an
artefact of power within 3" of this unit and roll 2D6. Add 2 to the roll if Kagey has not been removed, and add 1 to the roll for each other minion that has not been removed. On a 12+, that enemy
HERO cannot use that artefact of power for the rest of the battle. If the artefact of power modified any of the bearer’s characteristics or weapon characteristics, these revert to their original values.