Tzeentch Chaos Spawn are, if anything, even more horrifically mutated than others of their kind. Altered at the whim of the Great Mutator, they tear their prey limb from limb with their freakish array of claws, tentacles and hooked appendages.
Freakish Mutations |
| Freakish Mutations | 1" | 2D6 | 4+ | 4+ | - | 1 |
Unit Size: 1 Points: 80
Battlefield Role: None
Base size: 50mm
Chaos, Disciples of Tzeentch, Spawn, Tzeentch, Chaos Spawn
Spawn of Sorcery: Tzeentch Chaos Spawn are born of the raw stuff of magic, and are invigorated when arcane energies are unleashed.
Heal all of the wounds allocated to this unit if a
WIZARD within 9" of this unit successfully
casts a
spell that is not
unbound.
Writhing Tentacles: The body of a Chaos Spawn is ever influx, making them wildly unpredictable adversaries.
If the unmodified
hit roll for an attack made with Freakish Mutations is 6, the target suffers 1
mortal wound and the
attack sequence ends (do not make a
wound roll or
save roll).
CHAOS, DISCIPLES OF TZEENTCH, SPAWN, TZEENTCH, CHAOS SPAWN |