Archaon is the Everchosen, the favoured warlord of the Dark Pantheon. From atop Dorghar, the monstrous Steed of the Apocalypse, Archaon commands his legions with an iron fist, his deadly skill and unholy powers sealing the doom of entire armies.
Unit Size: 1 Points: 800
Battlefield Role: Leader, Behemoth
Base size: 160mm
Notes: Single, Unique
Archaon, the Everchosen, is armed with the Slayer of Kings.
WIZARD: This unit can attempt to
cast 2
spells in your
hero phase and attempt to
unbind 2 spells in the enemy hero phase.
MOUNT: This unit’s
mount, Dorghar, is armed with Monstrous Claws, Lashing Tails and Chimeric Heads.
The Armour of Morkar: Archaon’s armour is inscribed with powerful sigils of warding.
This unit has a
ward of 5+. In addition, for each unmodified ward roll of 6, you can pick 1 enemy unit within 3" to suffer 1
mortal wound that cannot be negated.
By My Will: All Slaves to Darkness recognise Archaon’s supreme authority, and fear his wrath more than any foe should they fail him.
This is a
command ability this unit can issue at the start of the
combat phase. Another friendly
CHAOS unit must receive it (this unit cannot
issue this command to itself). Until the end of that phase, each time a model in the receiving unit is slain it can fight.
The Crown of Domination: This forbidding helm exudes a palpable aura of menace.
Enemy units cannot receive the
Rally and
Inspiring Presence commands while they are within 12" of this unit.
The Everchosen: The Ruinous Powers shelter their champion from hostile enemy magics.
Each time this unit is affected by a
spell or the
abilities of an
endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this unit.
The Eye of Sheerian: Ripped from the corpse of the Chaos Dragon Flamefang, this ancient treasure forewarns Archaon of events yet to pass and with this foresight the Everchosen can adapt his strategies to the flow of the battle and always stay a step ahead of his opponents.
Once per battle, at the start of your
hero phase, if Archaon is in a
Slaves to Darkness army you command and on the battlefield, you can say he will consult the Eye of Sheerian. If you do so, roll a dice. This dice roll replaces
the priority roll of the next battle round. On a 1-3 your opponent must take the first turn of that battle round. On a 4-6 you must take the first turn of that battle round. This ability cannot be used while there is an enemy Archaon on the battlefield.
The Favoured Warlord: Each of the Chaos Gods seeks Archaon s favour and, in turn, the Everchosen manipulates their power to further his own ends.
If this unit is part of a
Slaves to Darkness army, after the players have received their
starting command points but before the start of the first turn, you can pick 1 of the following
Mark of Chaos keywords;
KHORNE,
TZEENTCH,
NURGLE or
SLAANESH. This unit has that Mark of Chaos for the battle in addition to the
UNDIVIDED Mark of Chaos.
The Slayer of Kings: This ancient daemonblade thirsts for the souls of champions and warlords.
Each time this unit fights, if the unmodified
wound roll for 2 or more attacks that target the same enemy
HERO with the Slayer of Kings is 6, that
HERO is slain.
Three-headed Titan: The greater daemons consumed by Dorghar imbue the steed with unlimited power.
When you carry out a
monstrous rampage with this unit, you can carry out a monstrous rampage from the list below instead of from the table in the core rules:
Filth-spewer: Pick 1 enemy unit within 6" of this unit and roll a number of dice equal to the number of models in that unit (to a maximum of 7). For each 3+, that unit suffers 1
mortal wound.
Skull-gorger: Pick 1 enemy model within 3" ot this unit and roll a dice. If the roll is greater than that model’s Wounds characteristic, it is slain and you can
heal a number of wounds allocated to this unit equal to that enemy model’s Wounds characteristic.
Spell-eater: Pick 1
endless spell within 12" of this unit and roll a dice, On a 2+, that endless spell is
dispelled and if the caster is on the battlefield they suffer D3
mortal wounds.