They crave battle and seek power through bloodshed, honouring their deity with every kill. Even their closest allies shudder to witness the gory rituals that renew and reinvigorate these graceful murderers. They are the Daughters of Khaine, and to cross blades with them is to invite death.This page contains all of the rules you need to field your Daughters of Khaine miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.
• Hagg Nar
|Daughters of Khaine|
|Daughters of Khaine||Battletome||3||April 2023|
|Battlescroll: Tactics of Andtor|
|Battlescroll: Tactics of Andtor||Rulebook||3||September 2023|
|Battlescroll: Andtor||Rulebook||3||August 2023|
|Regiments of Renown|
|Regiments of Renown||Warscroll||3||July 2023|
|Dawnbringers Book I: Harbingers|
|Dawnbringers Book I: Harbingers||Expansion||3||June 2023|
|Warhammer Underworlds: Gnarlwood (Gryselle’s Arenai)|
|Warhammer Underworlds: Gnarlwood (Gryselle’s Arenai)||Warscroll||3||March 2023|
|Warhammer Underworlds: Nethermaze|
|Warhammer Underworlds: Nethermaze||Warscroll||3||September 2022|
|Warhammer Legends: Monstrous Arcanum|
|Warhammer Legends: Monstrous Arcanum||Expansion||3||August 2021|
|Q:||If a ZAINTHAR KAI BLOOD SISTERS model is slain and fights before it is removed from play, if it is the first time that a model in that unit has fought in that phase, does the Turned to Crystal ability trigger?|
There are a number of sects dedicated to Khaine, each fixated on a different aspect of their patron.You can pick 1 of the following subfactions for your army (core rules, 27.2.1). All DAUGHTERS OF KHAINE units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.
When a Khainite champion’s rage is stoked, they attack the foe with no thought for their own safety.This is a heroic action that you can carry out with 1 friendly DAUGHTERS OF KHAINE HERO that is not a MONSTER instead of picking 1 from the table in the core rules. If you do so, add 2 to the Attacks characteristic of melee weapons used by that HERO until the end of that turn. This heroic action does not affect the weapons used by that HERO’s mount.
The leaders of the Daughters of Khaine can exhort their warriors to commit acts of terrible slaughter.You can use this command ability when a friendly DAUGHTERS OF KHAINE unit is picked to fight in the combat phase. The command must be issued by a friendly DAUGHTERS OF KHAINE unit and received by the unit that has been picked to fight. If the unmodified hit roll for an attack made by that unit in that phase is a 6, that attack scores 2 hits on the target instead of 1. Make a wound roll and save roll for each hit.
Their belief that their god will protect them is so strong that the Khainites can ignore mortal injuries.Friendly DAUGHTERS OF KHAINE units have a ward of 6+.
Before battle, the Daughters take part in holy rites of bloodletting. With each sacrifice, the faithful are imbued with a fraction of their god’s furious power.Friendly DAUGHTERS OF KHAINE units gain an ability each battle round, as shown below. Units have the abilities of the current battle round and each previous battle round.
Quickening BloodlustThe Khainites’ hearts thump harder and their strides grow longer as they anticipate the battle to come.
Add 1 to run rolls for this unit.
Headlong FuryReciting the catechism of Crimson Hate, the Khainites rush forwards in their eagerness to begin the slaughter.
Add 1 to charge rolls for this unit.
Zealot’s RageThe faithful draw the god’s murderous spirit to the battlefield.
Add 1 to hit rolls for attacks made with melee weapons by this unit.
Slaughterer’s StrengthKhaine’s flock are imbued with shocking strength.
Add 1 to wound rolls for attacks made with melee weapons by this unit.
Unquenchable FervourThe faithful are gripped by a vision that banishes mortal fears and pain instantly.
Friendly DAUGHTERS OF KHAINE units have a ward of 5+.
Paragons of MurderDAUGHTERS OF KHAINE HERO only.
Gifts of MorathiDAUGHTERS OF KHAINE HERO only.
Artefacts of ShadowDAUGHTERS OF KHAINE WIZARD only.
Relics of KhaineDAUGHTERS OF KHAINE PRIEST only.
Lore of ShadowsDAUGHTERS OF KHAINE HERO WIZARD (including Unique units) only.
Prayers of the Khainite CultDAUGHTERS OF KHAINE HERO PRIEST (including Unique units) only.
None of the great sects of the Khainite cult can hope to rival mighty Hagg Nar in splendour or divine favour. Morathi’s stronghold boasts the largest armies, the deadliest war engines and the most fervent warriors, each of whom longs for the opportunity to spill blood in the name of the ascended goddess.Daughters of the First Temple: The proud warriors of Hagg Nar see themselves as the true inheritors of Khaine’s power, and they strive to prove their worth when set upon the enemy.
Add 1 to the number of the current battle round when determining the abilities gained by friendly HAGG NAR units from the Blood Rites battle trait. This ability and other similar abilities are cumulative.
To all Daughters of Khaine, the act of dealing death is a form of worship, but none take part in ritualised slaughter with such artistic relish as those of Draichi Ganeth. Fearsome gladiators who seek to perfect their delivery of the killing blow, they take every opportunity to hone their skills on worthy foes.Bladed Killers: Forged in the arena death-pits, those of Draichi Ganeth are among the most masterful warriors in the Mortal Realms.
Improve the Rend characteristic of melee weapons used by friendly DRAICHI GANETH WITCH AELVES units and friendly DRAICHI GANETH SISTERS OF SLAUGHTER units by 1 if those units made a charge move in the same turn.
Bold and ambitious, the burgeoning sect of Khelt Nar has risen to dramatic prominence during the Age of Sigmar. Its master weaponsmiths possess the secrets of fashioning shadow-infused weapons, ornate blades and barbed whips that inflict a strange and debilitating curse in those they strike.Strike and Fade: Warriors of Khelt Nar sink their cursed kuirath blades deep into the flesh of their foes, and when the enemy begins to reel in sickened confusion, the Khainites retreat and ready for a devastating follow-up charge.
Friendly KHELT NAR units can retreat and still charge in the same turn.
Warriors from this secretive sect strive to become pure manifestations of murder, eschewing grandiose displays in favour of thrusting a scianlar home with merciless precision.Masters of the Shadowpaths: Well versed in the secret ways of the shadowpaths, the Khailebron strike where least expected.
You can use this command ability at the end of your movement phase. The command can only be issued by a friendly KHAILEBRON HERO, and the unit that receives the command must be a friendly KHAILEBRON unit. Remove the unit that receives this command from the battlefield and set it up again on the battlefield more than 9" from all enemy units.
The Kraith seek not only to defeat their foes but to bleed them to the last drop. For these crazed slaughterers, true worship of Khaine comes through the spilling of blood in truly gruesome quantities, and they employ their mastery of the lash and the blade in order to sate the Murder God’s desire.Disciples of Slaughter: The warriors of the Kraith refuse to cease their assault until every last drop of blood in the enemy’s veins has been claimed.
After a friendly KRAITH SISTERS OF SLAUGHTER unit has fought for the first time in the combat phase, roll a dice. On a 4+, that unit can fight for a second time in that phase. The strike-last effect applies to that unit when they fight for that second time.
The Melusai shock troops of the Zainthar Kai are seen as nothing less than living saints by many Khainites, for each carries in their veins no fewer than three drops of Khaine’s holy blood - a cursed lineage that both offers supernatural power and can be turned into a potent weapon.Khaine’s Essence: The drops of divinity that Zainthar Kai warriors carry in their blood elevate them above other Scáthborn into vessels of murder.
Each time a model in a friendly ZAINTHAR KAI MELUSAI unit is slain by an attack made with a melee weapon, that model can fight before it is removed from play.
The following section includes rules for your Path to Glory campaign if you are using a Daughters of Khaine army.
A life of ceaseless gladiatorial combat and battle hones the natural grace of the aelves to near supernatural levels.In step 3 of the aftermath sequence, you can pick 1 HERO or 1 Battleline unit on your order of battle to be a contestant in the gladiatorial arena.
Cauldron of Blood
The right to ride upon a Cauldron of Blood is only granted to Hag Queens and Slaughter Queens who have earned it in bloody battle.Pick 1 HAG QUEEN or SLAUGHTER QUEEN that does not have the CAULDRON OF BLOOD keyword from your order of battle.
At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log for each enemy HERO that was slain by an 1 attack made by that unit.
In addition, at the end of each Path to Glory battle, you can spend 1 glory point to gain 1 additional quest point.
Once you have gained 3 or more quest points, you complete this quest. When you complete this quest, you can pick an eligible heroic upgrade for that HAG QUEEN or SLAUGHTER QUEEN for a reduced amount of renown points.
The Daughters of Khaine will sometimes set their enemies against each other in a subtle war of subterfuge and deception. In order to gain their victims’ trust, they will first fight and win battles on their behalf.At the end of each Path to Glory battle, add 1 quest point to the progress section of your quest log if you won a minor victory and add 3 quest points if you won a major victory.
Once you have gained 3 or more quest points, you can fight Path to Glory battles using the ‘Divide and Conquer’ battleplan. If you win a minor victory or major victory in that battleplan, you complete this quest. The rewards for completing this quest are listed in the battleplan.
Ceremony of Blood
You have discovered a site that will be the perfect location for a new Khainite temple. However, you must first consecrate the site by performing a special ritual known as the Ceremony of Blood The ceremony is performed by channelling a vast quantity of potent gore through a sacred sacrificial shrine. But enemies seek to impede your plans; they must be driven back - or fed to the shrine themselves.
TERRITORY UPGRADE BATTLEPLANYou can use this battleplan if one player is using a Daughters of Khaine army and has brought the Khainite Temple territory under their control. Use the Path to Glory battlepack.
THE ARMIESEach player picks an army. The player with the Khainite Temple territory is the ritualist. Their opponent is the usurper. The ritualist must use a Daughters of Khaine army.
THE BATTLEFIELDFirst, place 4 Blood Font objective markers in the locations shown on the map. Then, place a Ritual Cauldron objective marker at the centre of the battlefield. The players then roll off. The winner sets up the battlefield ’s terrain features, and the other player chooses which long edge of the battlefield is the northern edge.
DEPLOYMENTThe ritualist sets up their general within 1" of the Ritual Cauldron. The remaining units in the ritualist’s army must be set up wholly within their territory and wholly within 9" of any Blood Font objectives. The usurper then sets up their army wholly within their territory.
FIRST TURNThe usurper takes the first turn in the first battle round.
WE CANNOT FAILThe usurper can use this ability at the end of their turn if any units in their army have been destroyed. If they do so, they can roll a dice. On a 4+, they can set up 1 destroyed unit from their army wholly within their territory and more than 3" from all enemy units.
IT MUST BE DESTROYEDUnits in the usurper’s army treat the Ritual Cauldron in the centre of the battlefield as an enemy model and can attack it with melee weapons (it is not affected by spells or abilities and any mortal wounds caused to it are negated). The Ritual Cauldron is considered to have a Wounds characteristic of 12 and a Save characteristic of 5+. The Ritual Cauldron is destroyed when 12 wounds have been allocated to it.
BLOOD FONTSAt the end of each of their turns, the ritualist can roll a dice for each Blood Font objective that they control. On a 5+, they can heal up to D3 wounds allocated to the Ritual Cauldron.
BATTLE LENGTHThe battle lasts for 5 battle rounds or until the Ritual Cauldron is destroyed.
GLORIOUS VICTORYIf the Ritual Cauldron is destroyed, the usurper wins a major victory.
If the Ritual Cauldron has fewer than 6 wounds allocated to it at the end of the battle, the ritualist wins a major victory.
If neither player has won a major victory, the player who controls the most Blood Font objectives at the end of the battle wins a minor victory.
If both players control the same number of Blood Font objectives at the end of the battle, the battle is a draw.
PATH TO GLORY REWARDSIf the ritualist wins this battle, they can upgrade their Khainite Temple territory to a Pilgrimage Site.
Divide and Conquer
Morathi is no fool. Her conquests rely on subtle manipulation as much as all-out war, a shadow campaign in which supposed allies are set against one another and enemies are tricked into carrying out the Shadow Queen’s will. The leaders of her war covens have learnt these lessons well, often setting two enemies against each other while the Daughters of Khaine await the perfect moment to strike.
QUEST BATTLEPLANYou can use this battleplan instead of using the rules in the battlepack that determine which battleplan is used for the battle as long as you have exactly 3 players to fight the battle and one player is using a Daughters of Khaine army, has embarked on the ‘Shadow War’ quest and has earned 3 or more quest points.
The battlefield for this battle should be at least 44" x 60" to accommodate all the armies.
TRIUMPH AND TREACHERYThis battle uses the Triumph and Treachery rules.
THE ARMIESEach player picks an army. The player using the Daughters of Khaine army is the Daughters of Khaine player. The other two players can use armies that belong to any other faction and must roll off. The winner of the roll-off is Player A and other player is Player B.
THE BATTLEFIELDThe players roll off. The winner sets up the battlefield’s terrain features.
The players who did not set up the battlefields terrain features roll off. The winner chooses which long edge of the battlefield is the northern edge.
DEPLOYMENTThe players alternate setting up units, one at a time, starting with the player who chose the northern edge of the battlefield. Player A and Player B must set up their units wholly within their territory and more than 9" from all other players’ territories. The Daughters of Khaine player must set up their units wholly within their territory.
The players continue to set up units until all units have been set up. If a player finishes setting up their units first, the remaining players continue to alternate setting up units until all units have been set up.
WEAKENED ENEMIESAfter deployment is complete, the Daughters of Khaine player can pick D3 different enemy units from each of the other two armies. At least 1 of the units picked from each army must be a Battleline unit. Then, the Daughters of Khaine player rolls a dice for each unit that they picked. On a 1, that unit is unharmed. On a 2-3, that unit suffers D3 mortal wounds. On a 4-5, that unit suffers D6 mortal wounds. On a 6, that unit suffers 6 mortal wounds.
BATTLE LENGTHThe battle lasts for 4 battle rounds.
VICTORY POINTSAt the end of the battle, each player adds up the starting points values of all friendly units that have not been destroyed and that were not summoned to the battle and scores a number of victory points equal to the total.
GLORIOUS VICTORYIf the player with the most victory points at the end of the battle is Player A or Player B, that player wins a major victory if the Daughters of Khaine player has the fewest victory points and a minor victory if the Daughters of Khaine player does not have the fewest victory points.
If the player with the most victory points at the end of the battle is the Daughters of Khaine player, they win a major victory if the number of victory points they have scored is greater than the victory points scored by Player A and Player B combined, and they win a minor victory if the number of victory points they have scored is less than the victory points scored by Player A and Player B combined.
PATH TO GLORY REWARDSIf the Daughters of Khaine player wins this battle, they complete the ‘Shadow War’ quest, gain 10 glory points and can make 2 exploration rolls in step 6 of the aftermath sequence of that battle instead of 1.
If the battlepack you are using says that you must pick grand strategies and battle tactics for your army, you can pick from the following lists as well as those found in the battlepack you are using.
WHIRLWIND OF BLADESDaughters of Khaine army only.
MURDEROUS PLOYSDaughters of Khaine army only.
The DAUGHTERS OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and HERO keywords are used in the following Daughters of Khaine warscrolls:
|You do not have to pick a target for a charge attempt before making the charge roll.|
The WIZARD keyword is used in the following Daughters of Khaine warscrolls:
The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and WIZARD keywords are used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE, HERO and WIZARD keywords are used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE, HERO and PRIEST keywords are used in the following Daughters of Khaine warscrolls:
|If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.|
The HAGG NAR keyword is used in the following Daughters of Khaine warscrolls:
The DRAICHI GANETH and SISTERS OF SLAUGHTER keywords are used in the following Daughters of Khaine warscrolls:
The KHELT NAR keyword is used in the following Daughters of Khaine warscrolls:
The KHAILEBRON and HERO keywords are used in the following Daughters of Khaine warscrolls:
The KHAILEBRON keyword is used in the following Daughters of Khaine warscrolls:
The KRAITH and SISTERS OF SLAUGHTER keywords are used in the following Daughters of Khaine warscrolls:
The ZAINTHAR KAI and MELUSAI keywords are used in the following Daughters of Khaine warscrolls:
The HERO keyword is used in the following Daughters of Khaine warscrolls:
The HAG QUEEN keyword is used in the following Daughters of Khaine warscrolls:
The SLAUGHTER QUEEN keyword is used in the following Daughters of Khaine warscrolls:
The SISTERS OF SLAUGHTER keyword is used in the following Daughters of Khaine warscrolls:
The KHAINITE SHADOWSTALKERS keyword is used in the following Daughters of Khaine warscrolls:
The KHINERAI keyword is used in the following Daughters of Khaine warscrolls:
|Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.|
The SCÁTHBORN keyword is used in the following Daughters of Khaine warscrolls:
The CITIES OF SIGMAR and HERO keywords are used in the following Cities of Sigmar warscrolls:
The AVATAR OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
The CAULDRON OF BLOOD keyword is used in the following Daughters of Khaine warscrolls:
• Hagg Nar