They crave battle and seek power through bloodshed, honouring their deity with every kill. Even their closest allies shudder to witness the gory rituals that renew and reinvigorate these graceful murderers. They are the Daughters of Khaine, and to cross blades with them is to invite death.
This page contains all of the rules you need to field your Daughters of Khaine miniatures on the battlefields of the Mortal Realms, from a host of exciting allegiance abilities to a range of warscrolls and warscroll battalions. The rules are split into the following sections.Contents • Hagg Nar | ||
Book | Kind | Edition | Version | Last update |
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![]() | Battletome | 2 | 1.3 | December 2021 |
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![]() | Rulebook | 3 | December 2021 | |
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![]() | Expansion | 3 | 1.0 | September 2021 |
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![]() | Expansion | 3 | August 2021 |
Q: | Does the Hagg Nar command trait Devoted Disciple negate mortal wounds allocated to a friendly HAGG NAR DAUGHTERS OF KHAINE model on a 5+? |
A: | No. |
Q: | If I use the Witchbrew ability, do I roll 1 dice for battleshock immunity and 1 dice to re-roll wound rolls or do I roll 1 dice in total? |
A: | 1 dice in total. |
Q: | Is an Invocation of Khaine a prayer? |
A: | No. |
Q: | Does the Hagg Nar Daughters of the First Temple ability prevent HAGG NAR units from gaining the Quickening Bloodlust ability in the first battle round? |
A: | No. |
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Before battle, the Daughters of Khaine are led by their priestesses in holy rites of bloodletting. With each gory sacrifice, the faithful are imbued with a fraction of their god’s furious power.
Friendly DAUGHTERS OF KHAINE units gain an ability each battle round, as shown below. Note that the abilities are cumulative: units have the abilities of the current battle round and each previous battle round.BATTLE ROUND | ABILITY |
1 | Quickening Bloodlust As battlelines are drawn, the hearts of Khaine’s followers thump harder and their strides grow longer as they anticipate the battle to come.You can re-roll run rolls of 1 for this unit. |
2 | Headlong Fury Reciting the catechism of Crimson Hate, the Khainites rush forwards in their eagerness to begin the slaughter.You can re-roll rolls of 1 when making charge rolls for this unit. |
3 | Zealot’s Rage The faithful chant the seventeen secret names of Khaine as they vent their rage, drawing the spirit of their murderous god to the battlefield.You can re-roll hit rolls of 1 for attacks made with melee weapons by this unit. In addition, friendly AVATARS OF KHAINE are automatically animated (see the model’s warscroll). |
4 | Slaughterer’s Strength Having anointed their blades with the foe’s blood, Khaine’s flock are imbued with shocking strength.You can re-roll wound rolls of 1 for attacks made with melee weapons by this unit. |
5 | Unquenchable Fervour With due sacrifice offered, the faithful are gripped by a vision that banishes mortal fears and pain instantly.Worsen the Rend characteristic of weapons that target this unit by 1, to a minimum of ‘-’. In addition, do not take battleshock tests for this unit. |
Their belief that their god will protect them is so powerful that the Daughters of Khaine can seemingly ignore mortal injuries.
Roll a dice each time a wound or mortal wound is allocated to a friendly DAUGHTERS OF KHAINE model. On a 6, that wound or mortal wound is negated.There are a number of different sects dedicated to Khaine, each fixated on a different aspect of their patron and each maintaining its own great temple. All bow before Morathi, but as each sect strives to hold the greater part of their god’s favour, rivalries are inevitable.
When you choose a Daughters of Khaine army, you can give it a Temple of Khaine keyword from the list below. All DAUGHTERS OF KHAINE units in your army gain that keyword, and you can use the allegiance abilities listed for that Temple of Khaine.Paragons of MurderDAUGHTERS OF KHAINE AELF general only.
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Morathi’s Right HandMELUSAI IRONSCALE general only.
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Gifts of MorathiDAUGHTERS OF KHAINE HERO only.
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Artefacts of ShadowBLOODWRACK MEDUSA only.
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Relics of KhaineDAUGHTERS OF KHAINE PRIEST only.
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Lore of ShadowsDAUGHTERS OF KHAINE WIZARD HERO (including Unique units) only.
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Prayer ScripturesPrayers of the Khainite CultDAUGHTERS OF KHAINE PRIEST (including Unique units) only.
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Hagg NarNone of the great sects of the Khainite cult can hope to rival mighty Hagg Nar in splendour or divine favour. Morathi’s stronghold boasts the largest armies, the deadliest war engines and the most fervent warriors, each of whom longs for the opportunity to spill blood in the name of the ascended goddess. ABILITIES Daughters of the First Temple: The proud warriors of Hagg Nar see themselves as the true inheritors of Khaine’s power, and they strive to prove their worth when set upon the enemy.Add 1 to the number of the current battle round when determining the abilities gained by friendly HAGG NAR units from the Blood Rites battle trait. This ability and other similar abilities are cumulative. COMMAND ABILITY Send Forth the Cauldrons: The sacred cauldron shrines of Hagg Nar are driven forward with a murderous zeal by their honoured attendants.You can use this command ability at the start of your movement phase. If you do so, pick 1 friendly HAGG NAR CAULDRON OF BLOOD within 3" of any friendly HAGG NAR units that have 3 or more models and wholly within 12" of a friendly HAGG NAR HERO. Add 3" to the Move characteristic of that CAULDRON OF BLOOD until your next hero phase. The same unit cannot benefit from this command ability more than once per turn. COMMAND TRAIT A HAGG NAR general must have this command trait instead of one listed here.Devoted Disciple: The intensity and ferocity of faith displayed by the priestesses and sorcerers of Hagg Nar is daunting even to the sisters of other Khainite sects. The Fanatical Faith battle trait negates a wound allocated to a friendly HAGG NAR DAUGHTERS OF KHAINE model on a 5+ instead of a 6 while it is wholly within 12" of this general. ARTEFACT OF POWER The first HAGG NAR HERO to receive an artefact of power must be given the Ulfúri.The Ulfúri: The burning, crimson edge of this blade becomes ever more blazingly intense as it feeds upon the spilled gore of slain victims. Pick 1 of the bearer’s melee weapons. Add 1 to the Damage characteristic of that weapon if the bearer made a charge move in the same turn. | ||
Draichi GanethTo all Daughters of Khaine, the act of dealing death is a form of worship, but none take part in ritualised slaughter with such artistic relish as those of Draichi Ganeth. Fearsome gladiators who seek to perfect their delivery of the killing blow, they take every opportunity to hone their skills on worthy foes. ABILITIES Bladed Killers: Forged in the arena death-pits, those of Draichi Ganeth are among the most masterful warriors in the Mortal Realms.Improve the Rend characteristic of melee weapons used by friendly DRAICHI GANETH WITCH AELVES units and friendly DRAICHI GANETH SISTERS OF SLAUGHTER units by 1 if that unit made a charge move in the same turn. COMMAND ABILITY A Thousand Bladeforms: So skilled are the warriors of Draichi Ganeth that they can alter their fighting style to overwhelm any foe.You can use this command ability in the combat phase. If you do so, pick 1 friendly DRAICHI GANETH WITCH AELVES unit or 1 friendly DRAICHI GANETH SISTERS OF SLAUGHTER unit wholly within 12" of a friendly DRAICHI GANETH HERO. Add 1 to hit rolls for attacks made with melee weapons by that unit until the end of that phase. The same unit cannot benefit from this command ability more than once per turn. COMMAND TRAIT A DRAICHI GANETH general must have this command trait instead of one listed here.Victor of Yaith’ril: This general has triumphed in the great blood-games contested between Draichi Ganeth and the hated Kraith, and she is held in the highest regard by her warriors. Add 1 to the Bravery characteristic of friendly DRAICHI GANETH units while they are wholly within 12" of this general. ARTEFACT OF POWER The first DRAICHI GANETH HERO to receive an artefact of power must be given Death’s Kiss.Death’s Kiss: Forged by the legendary swordsmith Taltresca, this blade’s balance and cutting edge are both almost impossibly perfect. Pick 1 of the bearer’s melee weapons. Add 2 to the Attacks characteristic of that weapon if the bearer made a charge move in the same turn. | ||
The KraithThe Kraith seek not only to defeat their foes but to bleed them to the last drop. For these crazed slaughterers, true worship of Khaine comes through the spilling of blood in truly gruesome quantities, and they employ their mastery of the lash and the blade in order to sate the Murder God’s desire. ABILITIES Disciples of Slaughter: The warriors of the Kraith refuse to cease their assault until every last drop of blood in the enemy’s veins has been claimed.At the end of the combat phase, you can roll a dice for each friendly KRAITH SISTERS OF SLAUGHTER unit that fought once in that phase. On a 5+, that unit can fight for a second time. COMMAND ABILITY Inspired by Carnage: The Kraith scorn subtlety in favour of the rush of slaughter, becoming increasingly frenzied with each eviscerated foe.You can use this command ability in the combat phase. If you do so, pick 1 friendly KRAITH SISTERS OF SLAUGHTER unit wholly within 12" of a friendly KRAITH HERO. Add 1 to wound rolls for attacks made by that unit in that phase. The same unit cannot benefit from this command ability more than once per phase. COMMAND TRAIT A KRAITH general must have this command trait instead of one listed here.Bathe in Their Blood!: Priestesses of the Kraith delight in goading their flock into an ever more terrible battlefrenzy, exulting in the ensuing displays of violence. At the end of the combat phase, if this general is on the battlefield and any enemy units were destroyed by attacks made by friendly KRAITH units in that phase, you receive 1 command point. ARTEFACT OF POWER The first KRAITH HERO to receive an artefact of power must be given the Venom of Nagendra.Venom of Nagendra: With a single drop of this potent venom, this Daughter causes her victims’ blood to boil in their veins, killing them in an explosive instant. Pick 1 of the bearer’s melee weapons. Once per battle, at the start of the combat phase, you can say that the bearer will anoint that weapon with the Venom of Nagendra. If you do so, pick 1 enemy unit within 1" of the bearer. That unit suffers D6 mortal wounds, but the bearer cannot fight with that melee weapon in that combat phase. | ||
KhailebronSilent as shadows, as swift as death, the Khailebron stalk their prey. Warriors from this secretive sect strive to become pure manifestations of murder, eschewing grandiose displays and frontal assaults in favour of seeking out the enemy’s weak points and thrusting a scianlar home with merciless precision. ABILITIES Concealment and Stealth: Masked as they are by illusions and banks of shadow, the armies of the Khailebron are almost impossible to strike at range.Subtract 1 from hit rolls for attacks made with missile weapons that target friendly KHAILEBRON units. COMMAND ABILITY Masters of the Shadowpaths: Few Khainites are as well versed in the secrets ways of the shadowpaths as those of the Khailebron, who can strike at their quarry where they least expect it.You can use this command ability at the end of your movement phase. If you do so, pick 1 friendly KHAILEBRON unit wholly within 12" of a friendly KHAILEBRON HERO that is a general. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. COMMAND TRAIT A KHAILEBRON general must have this command trait instead of one listed here.Mistress of Illusion: This general often toys with her prey, disappearing into the shadows only to re-emerge from an unseen vantage point. Subtract 1 from hit rolls for attacks made with melee weapons that target this general. ARTEFACT OF POWER The first KHAILEBRON HERO to receive an artefact of power must be given Whisperdeath.Whisperdeath: The blade of this weapon seems to be fashioned from a wisp of smoke, yet it can pierce almost any substance without resistance. Pick 1 of the bearer’s melee weapons. If the unmodified hit roll for an attack made with that weapon is 6, that attack inflicts 1 mortal wound on the target in addition to any normal damage. | ||
Khelt NarBold and ambitious, the burgeoning sect of Khelt Nar has risen to dramatic prominence during the Age of Sigmar. Its master weaponsmiths possess the secrets of fashioning shadow-infused weapons, ornate blades and barbed whips that inflict a strange and debilitating curse in those they strike. ABILITIES Strike and Fade: Warriors of Khelt Nar sink their cursed kuirath blades deep into the flesh of their foes, and when the enemy begins to reel in sickened confusion, the Khainites retreat and ready for a devastating follow-up charge.Friendly KHELT NAR units can retreat and still charge later in the same turn. COMMAND ABILITY Bleed the Mind: Priestesses of Khelt Nar can empower the mind-fogging curse delivered by kuirath, rendering those afflicted so disoriented that they leave themselves open to a deadly riposte or even inflict deadly wounds upon themselves in their confusion.You can use this command ability at the start of the combat phase. If you do so, pick 1 friendly KHELT NAR unit wholly within 12" of a friendly KHELT NAR HERO. Until your next hero phase, if the unmodified hit roll for an attack made with a melee weapon that targets that KHELT NAR unit is 1, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved. COMMAND TRAIT A KHELT NAR general must have this command trait instead of one listed here.The Circling Flock: The soaring flocks of Khinerai that follow the forces of Khelt Nar suddenly descend upon the battlefield from on high. Once per battle, at the end of your movement phase, you can say that this general will summon a flock of Khinerai to the battlefield. If you do so, you can add 1 KHINERAI HARPIES unit of 5 models to your army. Set up that unit anywhere on the battlefield more than 9" from any enemy units. ARTEFACT OF POWER The first KHELT NAR HERO to receive an artefact of power must be given Gáisa’s Falx.Gáisa’s Falx: This slightly hooked blade – the favoured weapon of a long-dead Hag Queen – can carve through metal and bone with ease, but its true power lies in the sinister, mind-shredding enchantments laid upon it. Pick 1 of the bearer’s melee weapons. If the unmodified hit roll for an attack made with that weapon is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit. | ||
Zainthar KaiThe Melusai shock troops of the Zainthar Kai are seen as nothing less than living saints by many Khainites, for each of these warriors carries in their veins no fewer than three drops of Khaine’s holy blood – a cursed lineage that not only offers supernatural power but can also be turned into a potent weapon against the bearer’s foes. ABILITIES Khaine’s Essence: The drops of divinity that Zainthar Kai warriors carry in their cursed blood elevate them above other Scáthborn.Add 1 to the Bravery characteristic of ZAINTHAR KAI MELUSAI units and ZAINTHAR KAI KHINERAI HARPIES units. Vault of the First Brood: The heroes of Zainthar Kai maintain a hallowed vault of treasures gifted to them by Morathi. You can choose 1 additional ZAINTHAR KAI HERO in your army to have an artefact of power. COMMAND ABILITY Power in the Blood: Zainthar Kai leaders can awaken the godly might running through the veins of their followers, granting them even greater power.You can use this command ability once per phase when you pick a friendly ZAINTHAR KAI MELUSAI unit or a friendly ZAINTHAR KAI KHINERAI HARPIES unit to fight and that unit is wholly within 12" of a friendly ZAINTHAR KAI HERO. If you do so, add 1 to the Attacks characteristic of melee weapons used by that unit until the end of the phase. COMMAND TRAIT A ZAINTHAR KAI general must have this command trait instead of one listed here.Curse of the Bloody-Handed: So fiercely do the champions of the Zainthar Kai blaze with the dead god’s fury that it can cause their enemies’ very blood to boil. At the end of the combat phase, roll a dice for each enemy unit within 3" of this general. On a 5+, that unit suffers D3 mortal wounds. ARTEFACT OF POWER The first ZAINTHAR KAI MELUSAI HERO to receive an artefact of power must be given the Crimson Talisman.Crimson Talisman: One of the treasures of the first brood, a crimson glow emanates from this talisman that protects the bearer from would-be assailants. Subtract 1 from wound rolls for attacks made with melee weapons that target the bearer. | ||
Battleplan Ceremony of BloodThe Máthcoir – the great Mother Cauldron and font of Morathi’s power – has been terribly damaged. Its cursed iron surface has splintered and must be repaired through rite and sacrifice; without this well of dark sorcery, Hagg Nar will surely be lost. Morathi-Khaine herself leads a great ritual intended to heal the Máthcoir’s wounds, channelling a vast quantity of potent gore through a sacred sacrificial shrine magically linked to the Mother Cauldron. But enemies seek to impede her plans; they must be driven back – or fed to the Máthcoir themselves. THE ARMIES Each player picks an army. One player is the Daughters of Khaine player. Their opponent is the Usurper. The Daughters of Khaine player must use a Daughters of Khaine army that includes Morathi-Khaine and the Shadow Queen.THE BATTLEFIELD First, set up 4 Blood Font markers in the locations shown on the map. Then, set up an appropriate terrain feature to represent the Ritual Shrine at the centre of the battlefield.SET-UP The Daughters of Khaine player sets up Morathi-Khaine and the Shadow Queen within 1" of the Ritual Shrine. The remaining units in the Daughters of Khaine army must be set up wholly within 6" of any Blood Font markers. The Usurper then sets up their army wholly within their territory, as shown on the map.FIRST TURN The Usurper takes the first turn in the first battle round.COMMAND ABILITY The following additional command ability can be used in this battle.We Cannot Fail: The Usurper knows that they are running out of time and must make a desperate gamble. The Usurper can use this command ability at the end of their turn if any units from their army have been destroyed. If they do so, they can roll a dice. On a 4+, they can set up 1 destroyed unit from their army wholly within their territory and more than 3" from any enemy units. IT MUST BE DESTROYED The Ritual Shrine is protected against enchantment and magic, but raw, brute force may be enough to shatter it.Units in the Usurper’s army treat the Ritual Shrine in the centre of the battlefield as an enemy model and can attack it with melee weapons (it is not affected by spells or abilities). The Ritual Shrine is considered to have a Wounds characteristic of 12 and a Save characteristic of 5+. BLOOD FONTS These sacred fonts are filled with the hot blood of recent sacrifices. The Blood Font markers in this battle are controlled in the same way as objectives.At the end of each of their turns, the Daughters of Khaine player can roll a dice for each Blood Font marker that they control. On a 5+, they can heal up to D3 wounds allocated to the Ritual Shrine in the centre of the battlefield. BATTLE LENGTH The battle lasts until the Ritual Shrine in the centre of the battlefield is destroyed or for 5 battle rounds, whichever happens first.GLORIOUS VICTORY If the Ritual Shrine in the centre of the battlefield is destroyed, the Usurper wins a major victory.If the Ritual Shrine in the centre of the battlefield has fewer than 6 wounds allocated to it at the end of the battle, the Daughters of Khaine player wins a major victory. If neither player has won a major victory, the player who controls the most Blood Font markers at the end of the battle wins a minor victory. If both players control the same number of Blood Font markers at the end of the battle, the battle is a draw. ![]() | ||
Path to Glory campaigns centre around collecting and fighting battles with a warband in the Age of Sigmar. Champions fight each other and gather followers to join them in their quest for glory, taking advantage of this age of unending battle to win glory and renown.
In order to play Path to Glory campaigns you have to follow rules described here.These Path to Glory campaign rules are not compatible with the latest version of the Path to Glory rules from the Core Book. You can still use them to run a ‘classic’ Path to Glory campaign, or you can use the rules from the Core Book to run a ‘modern’ Path to Glory campaign. | ||
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Followers Rewards Table
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Champion Rewards Table
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The HAGG NAR and DAUGHTERS OF KHAINE keywords are used in the following Daughters of Khaine warscrolls:
The HAGG NAR keyword is used in the following Daughters of Khaine warscrolls:
Quickening Bloodlust
As battlelines are drawn, the hearts of Khaine’s followers thump harder and their strides grow longer as they anticipate the battle to come.You can re-roll run rolls of 1 for this unit.
You do not have to pick a target for a charge attempt before making the charge roll. | ||
The AVATAR OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:
If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests. | ||
The DAUGHTERS OF KHAINE and AELF keywords are used in the following Daughters of Khaine warscrolls:
The BLOODWRACK MEDUSA keyword is used in the following Daughters of Khaine warscrolls:
The MELUSAI IRONSCALE keyword is used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and HERO keywords are used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:
The DAUGHTERS OF KHAINE, WIZARD and HERO keywords are used in the following Daughters of Khaine warscrolls:
The HAGG NAR and CAULDRON OF BLOOD keywords are used in the following Daughters of Khaine warscrolls:
Most rules for artefacts of power refer to the bearer. The bearer is the model to which an artefact of power has been given (see section 27.5.2 for some examples). | ||
The HAGG NAR and HERO keywords are used in the following Daughters of Khaine warscrolls:
The DRAICHI GANETH and WITCH AELVES keywords are used in the following Daughters of Khaine warscrolls:
The DRAICHI GANETH and SISTERS OF SLAUGHTER keywords are used in the following Daughters of Khaine warscrolls:
The DRAICHI GANETH and HERO keywords are used in the following Daughters of Khaine warscrolls:
The KRAITH and SISTERS OF SLAUGHTER keywords are used in the following Daughters of Khaine warscrolls:
The KRAITH and HERO keywords are used in the following Daughters of Khaine warscrolls:
The KHAILEBRON and HERO keywords are used in the following Daughters of Khaine warscrolls:
The KHELT NAR and HERO keywords are used in the following Daughters of Khaine warscrolls:
The KHINERAI HARPIES keyword is used in the following Daughters of Khaine warscrolls:
The ZAINTHAR KAI and MELUSAI keywords are used in the following Daughters of Khaine warscrolls:
The ZAINTHAR KAI and KHINERAI HARPIES keywords are used in the following Daughters of Khaine warscrolls:
The ZAINTHAR KAI and HERO keywords are used in the following Daughters of Khaine warscrolls:
The ZAINTHAR KAI, MELUSAI and HERO keywords are used in the following Daughters of Khaine warscrolls: