Daughters of Khaine – Blood Stalkers

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8"
2
5+
8
WARSCROLL

Blood Stalkers

Drawing their ornate heartseeker bows, the slithering Melusai hunters known as Blood Stalkers loose volleys of arrows that seek out their targets’ hearts with uncanny accuracy.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heartseeker Bow
Heartseeker Bow24"23+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scianlar
Scianlar1"23+4+-1
Blood Wyrm
Blood Wyrm1"13+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 170
Battlefield Role: None
Base size: 40mm
Notes: Battleline in a Zainthar Kai army or if general is MELUSAI.

Each model in a Blood Stalkers unit is armed with a Heartseeker Bow and Scianlar.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Scáthcoven
 • Shrine Brood
 • Vyperic Guard

CHAMPION: 1 model in this unit can be a Krone. That model is armed with a Blood Wyrrn in addition to its other weapons.

Heartseekers: The blood-blessed arrows loosed by these Melusai unerringly seek out the enemy’s vital organs.
If the unmodified hit roll for an attack made with a Heartseeker Bow is 6, the target suffers 1 mortal wound and the attack sequence ends (do not make a wound roll or save roll).

KEYWORDS
ORDER, DAUGHTERS OF KHAINE, SCÁTHBORN, MELUSAI, BLOOD STALKERS

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

Leader
None
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

Leader
None

The SCÁTHBORN keyword is used in the following Daughters of Khaine warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2024