Daughters of Khaine – Blood Stalkers
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8"
2
5+
8
WARSCROLL

Blood Stalkers

Drawing their ornate bows, the Blood Stalkers loose volleys of arrows that seek out their target’s heart with uncanny accuracy. In close combat, they wield cruel curved blades, opening throats and carving out organs to offer in grisly sacrifice to Morathi.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heartseeker Bow
Heartseeker Bow24"23+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Scianlar
Scianlar1"23+4+-1
Blood Wyrm
Blood Wyrm1"13+3+-1
PITCHED BATTLE PROFILE

Unit Size: 5      Points: 180
Battlefield Role: None
Base size: 40mm
Notes: Battleline if general is a BLOODWRACK MEDUSA or Melusai Ironscale

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Scáthcoven
 • Shrine Brood
 • Vyperic Guard

DESCRIPTION

A unit of Blood Stalkers has any number of models, each armed with a Heartseeker Bow and Scianlar.

KRONE: 1 model in this unit can be a Krone. A Krone is armed with a Blood Wyrm in addition to its other weapons.

ABILITIES

Heartseekers: The blood-blessed arrows loosed by these Melusai unerringly seek out the enemy’s vital organs.
If the unmodified hit roll for an attack made with a Heartseeker Bow is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

KEYWORDS
ORDER, DAUGHTERS OF KHAINE, MELUSAI, BLOOD STALKERS
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

None
Leader
Leader, Behemoth

The BLOODWRACK MEDUSA keyword is used in the following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021