Daughters of Khaine – Hag Queen on Cauldron of Blood

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WARSCROLL

Hag Queen on Cauldron of Blood

A Cauldron of Blood is a sacred sacrificial bowl, its enchanted gore blessed by a Hag Queen. The presence of this relic inspires nearby worshippers, offering them mystical protections in the name of the Murder God.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Torrent of Burning Blood
Torrent of Burning Blood10"63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Avatar’s Sword
Avatar’s Sword2"43+3+-23
Blade of Khaine
Blade of Khaine1"43+3+-1D3
Sciansá
Sciansá1"3+4+-1
DAMAGE TABLE
Wounds SufferedMoveSciansáBloodshield
0-66"818"
7-85"714"
9-104"610"
11+3"56"
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 270
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single. A Hagg Nar army can include 1 CAULDRON OF BLOOD in addition to the other Behemoth units it can include.

A Hag Queen on Cauldron of Blood is armed with a Blade of Khaine.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Cauldron Guard

COMPANIONS: This unit is accompanied by Witch Aelves armed with Sciansá and an Avatar of Khaine armed with a Torrent of Burning Blood and Avatar’s Sword.

Altar of Khaine: Prayers chanted near an Avatar ofKhaine are empowered instantly.
Add 1 to chanting rolls for friendly DAUGHTERS OF KHAINE PRIESTS wholly within 9" of any friendly units with this ability.

Bladed Impact: The bladed carriage of a Cauldron of Blood can cleave its way through enemy ranks with ease.
After this unit makes a charge move, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

Bloodshield: The powerful magic that fuels the Cauldron of Blood grants it and nearby followers protection.
Add 1 to save rolls for attacks that target friendly DAUGHTERS OF KHAINE units wholly within range of any friendly units with this ability. The range of this unit’s Bloodshield ability is shown on its damage table.

Witchbrew: Witchbrew drives the imbiber into such an ecstasy of destruction that they will fight on in the face of impossible odds.
At the start of your hero phase, you can pick 1 friendly DAUGHTERS OF KHAINE unit wholly within 12" of this unit to drink witchbrew. A unit cannot drink witchbrew more than once in the same hero phase.

If you do so, add 1 to the number of the current battle round when determining the abilities gained by that unit from the Blood Rites battle trait until the end of that turn. This ability and other similar abilities are cumulative.

Touch of Death: In battle, Hag Queens can beseech Khaine to strike down a foe upon whom they lay their hand.
Touch of Death is a prayer that has an answer value of 3 and a range of 3". If answered, pick 1 enemy unit within range and visible to the chanter. That enemy unit suffers D3 mortal wounds.

KEYWORDS
ORDER, DAUGHTERS OF KHAINE, AELF, HERO, PRIEST, TOTEM, AVATAR OF KHAINE, CAULDRON OF BLOOD, HAG QUEEN

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14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Leader

The TOTEM keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Leader
Behemoth

The AVATAR OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Behemoth

The PRIEST keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Leader

The HAG QUEEN keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Leader
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The CAULDRON OF BLOOD keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth

The CAULDRON OF BLOOD keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2024