Daughters of Khaine – Hag Queen on Cauldron of Blood
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WARSCROLL

Hag Queen on Cauldron of Blood

A Cauldron of Blood is a sacred sacrificial bowl, its enchanted contents blessed by a chanting Hag Queen. The presence of this relic inspires nearby worshippers, offering them mystical protections in the name of the Murder God.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Torrent of Burning Blood
Torrent of Burning Blood10"63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Avatar’s Sword
Avatar’s Sword2"43+3+-23
Blade of Khaine
Blade of Khaine1"43+3+-11
Sacrificial Knives
Sacrificial Knives1"3+4+-1
DAMAGE
Wounds SufferedMoveSacrificial KnivesBloodshield
0-36"818"
4-65"714"
7-94"610"
10+3"56"
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 255
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

BATTALIONS

This warscroll can be used in the following warscroll battalions:
 • Cauldron Guard

DESCRIPTION

A Hag Queen on Cauldron of Blood is a single model armed with a Blade of Khaine.

CREW: This unit’s Cauldron of Blood has an aelf crew that attack with their Sacrificial Knives, and an Avatar of Khaine that attacks with its Torrent of Burning Blood and Avatar’s Sword. For rules purposes, the crew and avatar are treated in the same manner as a mount.

ABILITIES

Bladed Impact: The bladed carriage of a Cauldron of Blood can cleave its way through enemy ranks with ease.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

Bloodshield: The powerful magic that fuels the Cauldron of Blood grants it and nearby followers protection.
Add 1 to save rolls for attacks that target friendly DAUGHTERS OF KHAINE units while they are wholly within the range of any friendly models with this ability. The range of this model’s Bloodshield ability is shown on its damage table.

Idol of Worship: Avatars of Khaine inspire the warrior cults of the Murder God to unleash their relentless potential.
Add 1 to the Bravery characteristic of friendly DAUGHTERS OF KHAINE units while they are wholly within 12" of any friendly models with this ability.

Priestess of Khaine: Bloodshed and sacrifice calls the might of the Murder God to the battlefield.
This unit knows the following prayers:

Rune of Khaine: Rune of Khaine is a prayer that has an answer value of 3. If answered, pick 1 of the chanter’s melee weapons (it cannot be a weapon used by a mount). Until your next hero phase, that melee weapon has a Damage characteristic of D3 instead of the value shown in its profile.

Touch of Death: Touch of Death is a prayer that has an answer value of 3 and a range of 3". If answered, pick 1 enemy unit within range and visible to the chanter. Then, take a dice and hide it in one of your hands. Your opponent must pick one of your hands. If they pick the one holding the dice, that enemy unit suffers D3 mortal wounds.

Wrath of Khaine: Khaine’s subjects channel their faith through bladed idols of the Murder God.
If your army includes any AVATARS OF KHAINE, friendly DAUGHTERS OF KHAINE PRIESTS can chant the following prayer.

Animated: Animated is a prayer that has an answer value of 3. Pick 1 friendly AVATAR OF KHAINE on the battlefield. Until your next hero phase, that AVATAR OF KHAINE is animated. This model cannot attack with its Torrent of Burning Blood or Avatar’s Sword unless its AVATAR OF KHAINE is animated.

Witchbrew: Distilled from the blood of Slaughter Queens, witchbrew drives the imbiber into such an ecstasy of destruction that they will fight on in the face of impossible odds.
At the start of your hero phase, you can pick 1 friendly DAUGHTERS OF KHAINE unit wholly within 12" of this model to drink witchbrew. If you do so, roll a dice, adding 1 to the roll for each of the following abilities that this model has gained:
  • Headlong Fury
  • Zealot’s Rage
  • Slaughterer’s Strength
On a 5+, you can re-roll wound rolls for attacks made with melee weapons by that unit until your next hero phase. In addition, on a 5+, do not take battleshock tests for that unit until your next hero phase.

KEYWORDS
ORDER, AELF, DAUGHTERS OF KHAINE, HERO, PRIEST, TOTEM, WITCH AELVES, HAG QUEEN, AVATAR OF KHAINE, CAULDRON OF BLOOD
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
13.1.2 Combat Attacks
When a friendly unit fights, you must make combat attacks with all of the melee weapons the models in the unit are armed with that they are allowed to use (including melee weapons used by the unit’s mounts, if there are any).

The target of a combat attack must be within a number of inches of the attacking model equal to the Range characteristic of the weapon being used to make the attack (the target does not have to be visible).

The AELF keyword is used in the following Daughters of Khaine warscrolls:

None
Battleline
Leader
Leader, Behemoth
15.1 Battleshock Tests
You must make a battleshock roll for each friendly unit that has to take a battleshock test. To make a battleshock roll, roll a dice and add the number of models in the unit that were slain in that turn to the roll. If the battleshock roll is greater than the unit’s Bravery characteristic, the battleshock test has been failed. If the test is failed, for each point by which the battleshock roll exceeds the unit’s Bravery characteristic, 1 model in that unit must flee. You decide which models flee. A model that flees is removed from play.

If a slain model is returned to its unit in the same turn that it is slain, it still counts as having been slain in that battle round for the purposes of battleshock tests.

The WITCH AELVES keyword is used in the following Daughters of Khaine warscrolls:

Battleline
Leader, Behemoth

The AVATAR OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Behemoth

The TOTEM keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Behemoth

The AVATAR OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Behemoth

The HERO keyword is used in the following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

Headlong Fury

Reciting the catechism of Crimson Hate, the Khainites rush forwards in their eagerness to begin the slaughter.

You can re-roll rolls of 1 when making charge rolls for this unit.

Zealot’s Rage

The faithful chant the seventeen secret names of Khaine as they vent their rage, drawing the spirit of their murderous god to the battlefield.

You can re-roll hit rolls of 1 for attacks made with melee weapons by this unit. In addition, friendly AVATARS OF KHAINE are automatically animated (see the model’s warscroll).

Slaughterer’s Strength

Having anointed their blades with the foe’s blood, Khaine’s flock are imbued with shocking strength.

You can re-roll wound rolls of 1 for attacks made with melee weapons by this unit.

The PRIEST keyword is used in the following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The HAG QUEEN keyword is used in the following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The CAULDRON OF BLOOD keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2022