Daughters of Khaine – The Blade-coven
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6"
1
6+
7
WARSCROLL

The Blade-coven

A gathering of fearsome zealots follow Hag Queen Morgwaeth on her holy quest to slake the Lord of Murder’s bloodthirst, exulting in every slit throat and impaled heart they inflict along the way
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Heartseeker Bow
Heartseeker Bow24"23+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Sacrificial Weapons
Sacrificial Weapons1"33+4+-1
PITCHED BATTLE PROFILE

Unit Size: 4      Points: 175
Battlefield Role: None
Notes: Single, Unique. Morgwaeth the Bloodied and The Blade-coven must be taken as a set. Although taken as a set, each is a separate unit.

DESCRIPTION

The Blade-coven is a unit that has 4 models. Kyrae is armed with a Heartseeker Bow and Sacrificial Weapons; and Khamyss, Kyrssa and Lethyr are each armed with Sacrificial Weapons.

KYRAE: Kyrae has a Wounds characteristic of 2.

ABILITIES

Heartseekers: The blood-blessed arrows loosed by these Melusai unerringly seek out the enemy’s vital organs.
If the unmodified hit roll for an attack made with a Heartseeker Bow is 6, that attack inflicts 1 mortal wound on the target and the attack sequence ends (do not make a wound or save roll).

Zealots of the First Temple: The Blade-coven are fanatical in their devotion to Hagg Nar and to Morgwaeth.
Roll a dice before you allocate a wound or mortal wound to a friendly MORGWAETH THE BLOODIED while she is within 3" of this unit. On a 2+, that wound or mortal wound is allocated to this unit instead of MORGWAETH THE BLOODIED.

KEYWORDS
ORDER, AELF, MELUSAI, DAUGHTERS OF KHAINE, HAGG NAR, THE BLADE-COVEN
Hit Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, the attack scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. A hit roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).

Sometimes an ability will allow a single hit roll to score two or more hits. If this is the case, make all of the wound and save rolls for those hits at the same time.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Wound Roll
Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, the attack wounds the target and your opponent must make a save roll. If not, the attack fails and the attack sequence ends. An unmodified wound roll of 1 always fails and an unmodified wound roll of 6 always wounds. A wound roll cannot be modified by more than +1 or -1 (this is an exception to the principle that abilities take precedence over core rules).
14.1 Allocating Wounds
Wounds are allocated to the models in a unit 1 wound at a time. You can allocate the wounds caused to your units as you see fit. However, once you have allocated a wound to a model, you cannot allocate wounds to other models in the unit until that model is slain (see 14.2). If a unit is destroyed, all wounds that remain to be allocated to the unit are negated and have no effect.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The MORGWAETH THE BLOODIED keyword is used in the following Daughters of Khaine warscrolls:

Leader

The AELF keyword is used in the following Daughters of Khaine warscrolls:

None
Battleline
Leader
Leader, Behemoth

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

None
Leader
Leader, Behemoth
© Vyacheslav Maltsev 2013-2021