Daughters of Khaine – Melusai Ironscale
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8"
6
5+
9
WARSCROLL

Melusai Ironscale

Crafted from the souls of aelves that blazed brightest with the need for revenge, the Melusai Ironscales serve Morathi as elite war leaders amongst the Scáthborn and are terrifying martial champions in their own right.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Keldrisaíth
Keldrisaíth18"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Keldrisaíth
Keldrisaíth2"33+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 115
Battlefield Role: Leader
Base size: 40mm
Notes: Single

A Melusai Ironscale is armed with a Keldrisaíth.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Scáthcoven
 • Vyperic Guard

Blood of the Oracle: The soul of each Melusai Ironscale has been experimented upon by Morathi to increase their resistance to hostile magics.
Each time this unit is affected by a spell or the abilities of an endless spell, you can roll a dice. On a 5+, ignore the effect of that spell or the effects of that endless spells abilities on this unit.

Gory Offering: As a Melusai Ironscale holds the crystallised heart of a slain foe aloft, the power of Khaine pulses through it, empowering any fellow Melusai nearby.
If any enemy models are slain by wounds caused by this unit’s attacks in the combat phase, add 1 to the Attacks characteristic of friendly MELUSAI units wholly within 12" of this unit until the end of that phase.

Turned to Crystal: The scáth touch of an Ironscale can permanently transmute an enemy into an immobile - though still fully conscious - crystal statue.
At the end of the combat phase, you can pick 1 enemy unit within 1" of this unit and roll a dice. On a 2+, that enemy unit suffers 1 mortal wound.

Wrath of the Scáthborn: With a shrieked prayer to Khaine and Morathi, an Ironscale leads her Melusai kin in the swift slaughter of the foe.
You can use this command ability in your charge phase if this unit is part of your army and on the battlefield. The command can only be issued by this unit, and the unit that receives the command must be a friendly MELUSAI unit. That unit can attempt a charge even if it ran in the same turn.

KEYWORDS
ORDER, DAUGHTERS OF KHAINE, SCÁTHBORN, MELUSAI, HERO, MELUSAI IRONSCALE

The HERO keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Leader
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

Leader
None
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The MELUSAI keyword is used in the following Daughters of Khaine warscrolls:

Leader
None
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.

The SCÁTHBORN keyword is used in the following Daughters of Khaine warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2022