Daughters of Khaine – Khinerai Heartrenders

This warscroll does not meet the selection criteria (see Settings tab).

Khinerai Heartrenders

The Khinerai Heartrenders are merciless sky-predators that scan the battlefield for suitable quarry. Should they find a target to their liking, they will streak down from on high, hurling barbed javelins and slashing with cruel heartpiercer shields.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbed Javelin
Barbed Javelin12"13+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Barbed Javelin
Barbed Javelin1"14+4+-11

Unit Size: 5      Points: 100
Battlefield Role: None
Base size: 40mm

Each model in a Khinerai Heartrenders unit is armed with a Barbed Javelin.

BATTALIONS: This warscroll can be used in the following warscroll battalions:
 • Scáthcoven
 • Shadow Patrol
 • Shrine Brood
 • Slaughter Troupe

FLY: This unit can fly.

CHAMPION: 1 model in this unit can be a Shryke. Add 1 to the Attacks characteristic of that model’s weapons.

Descend to Battle: The Khinerai delight in using their leathery wings to descend upon the foe from unexpected vectors.
Instead of setting up this unit on the battlefield, you can place it to one side and say that it is circling high above as a reserve unit. If you do so, at the end of your movement phase, you can set up this unit on the battlefield more than 9" from all enemy units.

Fire and Flight: Heartrenders are masters of the hit-and-run strike, loosing volleys of sharpened projectiles before darting away.
After this unit shoots, this unit can make a normal move of 6".


Disable Ads

Boosty subscribers may disable ads:
1. Enter e-mail you have used to login on Boosty.
2. Press Get pin code button (if you don’t have it already)
3. Enter pin code.

Note that login database updated once a day. So, if you are a new booster - try tomorrow. And thank you!
8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
9.4 Flying
If the warscroll used by a model says that it can fly, you can ignore other models and terrain features when you trace the path of its move across the battlefield (it flies over them). In addition, when a model that can fly starts or finishes a move on a terrain feature, instead of tracing its move across the battlefield, you can trace it ‘through the air’, as shown in the diagram below.

A flying model cannot finish a move on top of another model or finish a normal move, run or retreat within 3" of an enemy unit.

The SCÁTHBORN keyword is used in the following Daughters of Khaine warscrolls:

3.1 Reserve Units and Summoned Units
Sometimes a rule will allow you to set up a unit in a location other than the battlefield as a reserve unit. A unit that is added to your army once the battle is underway is called a summoned unit.

When you set up a reserve unit, either during deployment or once the battle is underway, you must tell your opponent that the unit is in reserve and keep it to one side instead of placing it on the battlefield. At the start of the fourth battle round, units that are still in reserve are destroyed. Units cannot cast spells or use abilities while they are in reserve unless the spell or ability specifically says it can be used by reserve units.

Reserve units are picked as part of your army before the battle begins, while summoned units are units added to your army once the battle is underway. Models that have been removed from play can be used as part of a summoned unit.

The KHINERAI keyword is used in the following Daughters of Khaine warscrolls:

© Vyacheslav Maltsev 2013-2024