Daughters of Khaine – Slaughter Queen on Cauldron of Blood
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WARSCROLL

Slaughter Queen on Cauldron of Blood

Some Slaughter Queens go to battle atop great Cauldrons of Blood, preferring to send these bladed shrines smashing into the heart of the melee where they can fully indulge their terrible lust for slaughter.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Torrent of Burning Blood
Torrent of Burning Blood10"63+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Avatar’s Sword
Avatar’s Sword2"43+3+-23
Deathsword
Deathsword1"33+3+-1D3
Blade of Khaine
Blade of Khaine1"43+4+-11
Sacrificial Knives
Sacrificial Knives1"3+4+-1
DAMAGE
Wounds SufferedMoveSacrificial KnivesBloodshield
0-36"818"
4-65"714"
7-94"610"
10+3"56"
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 300
Battlefield Role: Leader, Behemoth
Base size: 120 x 92mm
Notes: Single

DESCRIPTION

A Slaughter Queen on Cauldron of Blood is a single model armed with a Deathsword and Blade of Khaine.

CREW: This unit’s Cauldron of Blood has an aelf crew that attack with their Sacrificial Knives, and an Avatar of Khaine that attacks with its Torrent of Burning Blood and Avatar’s Sword. For rules purposes, the crew and avatar are treated in the same manner as a mount.

ABILITIES

Bladed Impact: The bladed carriage of a Cauldron of Blood can cleave its way through enemy ranks with ease.
After this model makes a charge move, you can pick 1 enemy unit within 1" of this model and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds.

Bloodshield: The powerful magic that fuels the Cauldron of Blood grants it and nearby followers protection.
The range of this model’s Bloodshield ability is shown on its damage table. Add 1 to save rolls for attacks that target friendly DAUGHTERS OF KHAINE units while they are wholly within the range of any friendly models with this ability.

Idol of Worship: Avatars of Khaine inspire the warrior cults of the Murder God to unleash their relentless potential.
Add 1 to the Bravery characteristic of friendly DAUGHTERS OF KHAINE units while they are wholly within 12" of any friendly models with this ability.

Pact of Blood: Blood oaths to the Murder God protect his subjects from malevolent sorcery.
This model can attempt to unbind 1 spell in the enemy hero phase in the same manner as a WIZARD.

Priestess of Khaine: Bloodshed and sacrifice calls the might of the Murder God to the battlefield.
This unit knows the following prayers:

Rune of Khaine: Rune of Khaine is a prayer that has an answer value of 3. If answered, pick 1 of the chanter’s melee weapons (it cannot be a weapon used by a mount). Until your next hero phase, that melee weapon has a Damage characteristic of D3 instead of the value shown in its profile.

Touch of Death: Touch of Death is a prayer that has an answer value of 3 and a range of 3". If answered, pick 1 enemy unit within range and visible to the chanter. Then, take a dice and hide it in one of your hands. Your opponent must pick one of your hands. If they pick the one holding the dice, that enemy unit suffers D3 mortal wounds.

Wrath of Khaine: Khaine’s subjects channel their faith through bladed idols of the Murder God.
If your army includes any AVATARS OF KHAINE, friendly DAUGHTERS OF KHAINE PRIESTS can chant the following prayer.

Animated: Wrath of Khaine Animated is a prayer that has an answer value of 3. Pick 1 friendly AVATAR OF KHAINE on the battlefield. Until your next hero phase, that AVATAR OF KHAINE is animated. This model cannot attack with its Torrent of Burning Blood or Avatar’s Sword unless its AVATAR OF KHAINE is animated.

COMMAND ABILITIES

Orgy of Slaughter: The Slaughter Queen orders her warriors to renew their assault twice over.
You can use this command ability once per turn in your hero phase. If you do so, pick 1 friendly DAUGHTERS OF KHAINE unit that has not fought in that phase and is wholly within 12" of this model and within 3" of any enemy units. That unit can fight.

KEYWORDS
ORDER, AELF, DAUGHTERS OF KHAINE, HERO, PRIEST, TOTEM, WITCH AELVES, SLAUGHTER QUEEN, AVATAR OF KHAINE, CAULDRON OF BLOOD
22.3.1 Mounts, Companions and Crew
Sometimes the description on a warscroll will say whether the models in the unit have mounts, companions or a crew. When a model attacks, its mount, companions and crew attack too, and when the model is removed from play, its mount, companions and crew are removed too. For rules purposes, companions and crew are treated in the same manner as mounts.
11.1 Charge Moves
When you attempt a charge with a unit, make a charge roll for the unit by rolling 2D6. You can then make a charge move with each model in that unit by moving the model a distance in inches that is equal to or less than the charge roll. The first model you move in a unit attempting a charge must finish the move within 1/2" of an enemy unit. If this is impossible, no models in the unit can make a charge move.

You do not have to pick a target for a charge attempt before making the charge roll.
14.5 Mortal Wounds
Some attacks, spells and abilities cause mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were caused.

Mortal wounds caused while a unit is attacking are allocated at the same time as wounds caused by the unit’s attacks: after all of the unit’s attacks have been made. Mortal wounds caused at other times are allocated as soon as they are caused. Mortal wounds are allocated in the same way as wounds and are treated in the same manner as wounds for rules purposes.
Save Roll
Your opponent rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. If the roll equals or beats the target unit’s Save characteristic, the target is saved and the attack sequence ends. If not, the attack is successful and you must determine the damage that is inflicted on the target. An unmodified save roll of 1 always fails. A save roll cannot be modified by more than +1 (this is an exception to the principle that abilities take precedence over core rules).

Designer’s Note: Save rolls do not always succeed on an unmodified roll of 6, and they can be modified by more than -1.
19.1.2 Unbinding Spells
If a spell is successfully cast, your opponent can pick 1 of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. In order to attempt to unbind a spell, first say which WIZARD will attempt to unbind it. Then make an unbinding roll by rolling 2D6. If the unbinding roll is greater than the roll used to cast the spell, then the spell is unbound and its effects are not applied. The number of spells a WIZARD can attempt to unbind is noted on their warscroll. Only 1 unbinding attempt can be made for each spell.
20.1 Chanting Prayers
In your hero phase, you can chant prayers with friendly PRIESTS. You cannot chant the same prayer more than once in the same hero phase, even with a different PRIEST. In order to chant a prayer, pick a friendly PRIEST, say which of the prayers that they know will be chanted, and then make a chanting roll by rolling a dice. If the chanting roll is equal to or greater than the answer value of the prayer, the prayer is answered.

The AVATAR OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Behemoth

The DAUGHTERS OF KHAINE and PRIEST keywords are used in the following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth
6.1 Using Command Abilities
To use a command ability, you must spend 1 command point, pick 1 friendly model to issue the command, and pick 1 friendly unit to receive the command. Unless noted otherwise, the models that can issue commands and the units they can issue them to are as follows:
  • Unit champions can issue commands to their own unit (see 22.3.2).
  • HEROES can issue commands to units that are wholly within 12" of them.
  • Generals can issue commands to units that are wholly within 18" of them.
  • TOTEMS can issue commands to units that are wholly within 18" of them.
Each command ability will say when it can be used and what effect it has on the unit that receives it. A model cannot issue more than 1 command in the same phase and a unit cannot receive more than 1 command in the same phase. In addition, you cannot use the same command ability more than once in the same phase (even for different units).

The AELF keyword is used in the following Daughters of Khaine warscrolls:

None
Battleline
Leader
Leader, Behemoth

The HERO keyword is used in the following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The PRIEST keyword is used in the following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The TOTEM keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Behemoth

The WITCH AELVES keyword is used in the following Daughters of Khaine warscrolls:

Battleline
Leader, Behemoth

The SLAUGHTER QUEEN keyword is used in the following Daughters of Khaine warscrolls:

Leader
Leader, Behemoth

The AVATAR OF KHAINE keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
Behemoth

The CAULDRON OF BLOOD keyword is used in the following Daughters of Khaine warscrolls:

Leader, Behemoth
© Vyacheslav Maltsev 2013-2021