Daughters of Khaine – Slythael Shadestalker

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6"
5
4+
9
WARSCROLL

Slythael Shadestalker

Wielding weapons forged from pure shadowstone, Slythael is a deadly foe to all who stand in her way. Branded with the mircath shademark, her mastery of umbral magic is so potent that she can leap between the shadows, appearing more akin to an insubstantial wraith than a creature of flesh and blood.
MISSILE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shadowstone Staff
Shadowstone Staff18"33+3+-11
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Shadowstone Sword and Umbral Blade
Shadowstone Sword and Umbral Blade1"33+3+-13
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 200
Battlefield Role: Leader
Base size: 40mm
Notes: Single, Unique. Slythael Shadestalker and The Shadeborn units must be taken as a set. Although taken as a set, each is a separate unit.

Slythael Shadestalker is armed with a Shadowstone Staff, and a Shadowstone Sword and Umbral Blade.

Shadow Leap: Shadowstalkers can vanish and reappear at will as they navigate the Umbral Web.
In your movement phase, instead of making a normal move or retreat with this unit, you can say that it will shadow leap. If you do so, remove this unit from the battlefield and set it up again anywhere on the battlefield more than 9" from all enemy units.

Impenetrable Darkness: Wrapped in shadows the Shadeborn lie in wait, ready to strike at a moment’s notice.
While this unit is more than 9" from all enemy units, this unit and friendly THE SHADEBORN units wholly within 9" of this unit have a ward of 4+.

Mask of Shadowed Mirrors: This mask shows attackers a terrifying face that chills them to the bone.
At the end of the charge phase, you can pick 1 enemy unit within 3" of this unit and roll 2D6. If the score exceeds that enemy unit’s Bravery characteristic, that enemy unit cannot issue or receive commands until the end of the turn.

KEYWORDS
ORDER, DAUGHTERS OF KHAINE, AELF, HAGG NAR, HERO, KHAINITE SHADOWSTALKERS, SLYTHAEL SHADESTALKER

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8.1 Normal Move
When you pick a unit to make a normal move, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. Units cannot move within 3" of enemy units when making a normal move. Units cannot make a normal move if they are within 3" of an enemy unit.
8.2 Retreat
When you pick a unit to retreat, you can move each model in that unit a distance in inches equal to or less than the Move characteristic shown on the unit’s warscroll. The unit must end the move more than 3" from all enemy units. You cannot shoot or attempt a charge later in the turn with a unit that has retreated. Units cannot retreat if they are not within 3" of an enemy unit.
14.3 Wards
Some abilities allow you to roll a dice to negate a wound or mortal wound, or to allocate a wound or mortal wound to a unit other than the original target. Abilities of this type are referred to as wards, and the dice roll is referred to as a ward roll. Unless stated otherwise, the ward roll is made before the wound is allocated to the model in question. Up to 1 ward roll can be made for each wound or mortal wound, unless specified otherwise. If the ward roll is successful, the wound or mortal wound is negated and has no effect on the model. If a wound or mortal wound cannot be negated, you cannot make a ward roll for that wound or mortal wound.

The KHAINITE SHADOWSTALKERS keyword is used in the following Daughters of Khaine warscrolls:

Leader
None
© Vyacheslav Maltsev 2013-2024